Minor Update - 10-14-2026

14 October 2026, posted by IceFrog on Steam, game build 6779

Patch notes

Valve's own words, as posted on Steam. Values that changed are shown as old → new. Hover an item or ability icon for its card: that card shows today's values, from deadlock-api.com, not the values at this update.

Radiant Regeneration

  • Spirit scaling reduced from 0.04 to 0.035

Baba

  • Spirit Resistance scaling reduced from 0.12 to 0.1
  • Now has -7% Base Bullet Resistance
  • ThreadsapSpirit reduction on enemies now ends when Baba dies
  • ThreadsapCooldown increased from 26s to 28s
  • Granny Long LegsCooldown increased from 30s to 32s
  • Granny Long LegsRepeat light melees while airborne now have diminishing forward momentum
  • Granny Long LegsLight melee upward launch reduced (looking up no longer lifts her as high)
  • Granny Long LegsHeavy melee ground pound no longer gains horizontal speed when landing on slopes
  • Baba's BrewBarrier scaling reduced from 1.2 to 0.7
  • Baba's BrewBarrier reduced from 100 to 90
  • Baba's BrewCooldown increased from 25s to 27s (moved to T2)

Street Brawl

  • Baba Threadsap duration lasts 35% less

Deadman Danny

  • Health regen increased from 2.5 to 3.25
  • Base health increased from 680 to 730
  • GunBase bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
  • Chimera Mk1Cooldown boon scaling increased from -0.25 to -0.45
  • Chimera Mk1Heal on hit spirit scaling increased from 1 to 2
  • Chimera Mk1 weapon scaling increased from 1.15 to 1.4
  • Strix SalvoCooldown from 30s to 25s
  • Strix SalvoDamage spirit scaling from 0.9 to 1.1
  • Strix SalvoT2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
  • Strix SalvoT3 increased from +0.2 spirit scaling to +0.35
  • Close the Deal1AP increased from +50 to +90
  • Chimera Mk1Slow effectiveness in air reduced by 15%
  • Rocket JumpingSelf damage from 6.5% max HP to 5% and is now spirit damage
  • Close The DealBonus damage to under half health targets increased from +50% to +75%

Game files

64 entries in 14 of the game's data files changed since build 6769. These are the files as the game reads them, so they show changes the notes may not mention.

  • abilities.vdata 13 entries
  • heroes.vdata 1 entry
  • misc.vdata 1 entry
  • regions.txt 1 entry
  • tagged_sounds/ 18 entries in 2 files, 1 new
  • talker/ 30 entries in 8 files, 4 new
See every changed line

Map changes

Read from the game files, compared with build 6769.

Update 6779 changed how parts of the map play: 2 gameplay objects changed, 14 changes alter where you can move and 3 larger areas were rebuilt. Below, the changes are in order of how much they matter, each with the map before and after.

This write-up is made automatically from the game files. Positions, shapes and values are exactly what the files say; settings are shown under the game's own names (like guard_boss_name), since the files do not say what each one does in a match.

Show the changes as

Gameplay objects

Objects the game itself defines: jump pads, ziplines, camps, crates and the like. What is listed is what changed in their data.

Game object citadel_breakable_prop, economy

  • moved 2 m west 18, 10, -106 m
  • moved 2 m west 16, 10, -106 m
2 × Breakable crate moved, after update 6779 2 × Breakable crate moved, before (update 6769) 6769 6779

Where you can move

Changes to the collision: the walls, floors and edges you bump into, from the game's own collision data.

Movement, changes where you can move; 61k triangles added; 4k removed; simple prop painted, simple generic a, concrete architecture

A larger area was rebuilt here: 61k triangles in, 4k out. The collision changed with it, so walking, jumping and cover around it work differently.

Large rework, after update 6779 Large rework, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move; 12k triangles added; 1k removed; stone tile mansion, simple generic a, ceiling lamp illum

A larger area was rebuilt here: 12k triangles in, 1k out. The collision changed with it, so walking, jumping and cover around it work differently.

Medium rework, after update 6779 Medium rework, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move; 41 triangles added; 57 removed; voting machine button sapphire

This spot was reshaped: 41 triangles in, 57 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6779 Tiny rework, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move; 34 triangles added; 11 removed; voting machine button, wood varnished

This spot was reshaped: 34 triangles in, 11 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6779 Tiny rework, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

What looks different

Larger changes you can see where the collision stayed the same: they look different but play as before.

Visual only, 3k triangles added; 3k removed; mushroom

A larger area was rebuilt here: 3k triangles in, 3k out. The collision stayed the same, so it plays as before.

Medium rework, after update 6779 Medium rework, before (update 6769) 6769 6779

Link to this change

Smaller changes

671 small visual changes. Open a group to see them; each opens in the map viewer.

Added271
Removed242
Reshaped158