Map changes in build 6785

14 October 2026, game build 6785

Game files

117 entries in 26 of the game's data files changed since build 6762. These are the files as the game reads them, so they show changes the notes may not mention.

  • abilities.vdata 28 entries
  • heroes.vdata 4 entries
  • misc.vdata 1 entry
  • modifiers.vdata 1 entry
  • npc_units.vdata 2 entries
  • ping_targets.vdata 1 entry
  • regions.txt 1 entry
  • soundmixers.txt 1 entry
  • tagged_sounds/ 30 entries in 3 files, 2 new
  • talker/ 48 entries in 15 files, 6 new
See every changed line

Map changes

Read from the game files, compared with build 6762.

Update 6785 changed how parts of the map play: 15 gameplay objects changed, 52 changes alter where you can move and 8 larger areas were rebuilt. Below, the changes are in order of how much they matter, each with the map before and after.

This write-up is made automatically from the game files. Positions, shapes and values are exactly what the files say; settings are shown under the game's own names (like guard_boss_name), since the files do not say what each one does in a match.

Show the changes as

Gameplay objects

Objects the game itself defines: jump pads, ziplines, camps, crates and the like. What is listed is what changed in their data.

Game object citadel_zipline_path_node, movement

  • 2 settings changed 0, 26, 65 m
    SettingBeforeAfter
    guard_boss_nameboss_rebel_t1_bluenone
    secondary_guard_boss_namenonerebels_t2_boss_blue
  • 4 settings changed 3, 26, 43 m
    SettingBeforeAfter
    teamnumber42
    guard_boss_namenoneboss_rebel_t1_blue
    tertiary_guard_boss_nameboss_combine_t1_bluenone
    secondary_guard_boss_nameboss_rebel_t1_bluenone
  • 4 settings changed -3, 26, -43 m
    SettingBeforeAfter
    teamnumber43
    guard_boss_namenoneboss_combine_t1_blue
    tertiary_guard_boss_nameboss_rebel_t1_bluenone
    secondary_guard_boss_nameboss_combine_t1_bluenone
  • 2 settings changed 0, 26, -65 m
    SettingBeforeAfter
    guard_boss_nameboss_combine_t1_bluenone
    secondary_guard_boss_namenonecombine_t2_boss_blue
4 × Zipline point changed, after update 6785 4 × Zipline point changed, before (update 6762) 6762 6785

Game object citadel_breakable_prop, economy

  • moved 24 m south -57, 19, 47 m
  • moved 24 m south -55, 19, 47 m
  • moved 0.2 m north -48, 10, 16 m
  • moved 2 m west 18, 10, -106 m
  • moved 2 m west 16, 10, -106 m
  • moved 24 m north 55, 19, -47 m
  • moved 24 m north 57, 19, -47 m
  • moved 15 m south 95, 21, 17 m
  • moved 16 m north-east 96, 21, 15 m
  • moved 1 m east 97, 7, 17 m
  • moved 1 m east 94, 7, 17 m
11 × Breakable crate moved, after update 6785 11 × Breakable crate moved, before (update 6762) 6762 6785

Where you can move

Changes to the collision: the walls, floors and edges you bump into, from the game's own collision data.

Movement, changes where you can move; 232k triangles added; 119k removed; hideout vertex color, wood painted trim, abstract painted trim

A larger area was rebuilt here: 232k triangles in, 119k out. The collision changed with it, so walking, jumping and cover around it work differently.

Large rework, after update 6785 Large rework, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move; 61k triangles added; 4k removed; simple prop painted, simple generic a, concrete architecture

A larger area was rebuilt here: 61k triangles in, 4k out. The collision changed with it, so walking, jumping and cover around it work differently.

Large rework, after update 6785 Large rework, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move; 13k triangles added; 4k removed; simple generic a, ceiling lamp illum, abstract painted trim prop

A larger area was rebuilt here: 13k triangles in, 4k out. The collision changed with it, so walking, jumping and cover around it work differently.

Medium rework, after update 6785 Medium rework, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move; 12k triangles added; 4k removed; ceiling lamp illum, simple generic a, simple prop painted

A larger area was rebuilt here: 12k triangles in, 4k out. The collision changed with it, so walking, jumping and cover around it work differently.

Medium rework, after update 6785 Medium rework, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move; 12k triangles added; 1k removed; stone tile mansion, simple generic a, ceiling lamp illum

A larger area was rebuilt here: 12k triangles in, 1k out. The collision changed with it, so walking, jumping and cover around it work differently.

Medium rework, after update 6785 Medium rework, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6785 Invisible collision changed, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6785 Invisible collision changed, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6785 Invisible collision changed, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6785 Invisible collision changed, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6785 Invisible collision changed, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6785 Invisible collision changed, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6785 Invisible collision changed, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6785 Invisible collision changed, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6785 Invisible collision changed, before (update 6762) 6762 6785

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6785 Invisible collision changed, before (update 6762) 6762 6785

Link to this change

Smaller changes

704 small visual changes. Open a group to see them; each opens in the map viewer.

Added257
Removed228
Reshaped182
Collision only37