Game files
Minor Update - 10-14-2026, 14 October 2026: 64 entries in 14 of the game's data
files changed between build 6769 and build 6779. Open an entry to see its lines, old struck and new marked;
a new file shows all of its lines.
abilities.vdata
_include+1 −0Loading the lines…
Frost Grenade
ability_ice_grenade+1 −1Loading the lines…
Cold Front
upgrade_cold_front+1 −1Loading the lines…
Arctic Blast
upgrade_arctic_blast+1 −1Loading the lines…
Bunko-Night Special
citadel_weapon_baba_set+1 −1Loading the lines…
Threadsap
ability_baba_bubbling_brew+1 −0Loading the lines…
ability_deadpack_zip_line
ability_deadpack_zip_linenew +386 −0Loading the lines…
Chimera Peace Bringer
ability_deadpack_primary_weapon_chargenew +484 −0Loading the lines…
Melee
ability_melee_deadpacknew +869 −0Loading the lines…
Chimera Mk1
ability_deadpack_rocketeernew +942 −0Loading the lines…
Strix Salvo
ability_deadpack_chargeblastnew +473 −0Loading the lines…
Close The Deal
ability_deadpack_ultimatenew +561 −0Loading the lines…
Jettison Fuel
ability_deadpack_flamethrowernew +513 −0Loading the lines…
heroes.vdata
Deadman Danny
hero_deadpack+404 −47Loading the lines…
misc.vdata
citadel_item_punchable_gold+1 −0Loading the lines…
regions.txt
(whole file)+15 −0Loading the lines…
tagged_sounds/baba_anim_sounds.vdata
mantle+1 −1Loading the lines…
melee_swing+1 −1Loading the lines…
melee_swing_charged+1 −1Loading the lines…
reload_start+1 −1Loading the lines…
pigeon_coonew +5 −0Loading the lines…
pigeon_wingsnew +5 −0Loading the lines…
tagged_sounds/deadpack_anim_sounds.vdatanew file
generic_data_typenew +1 −0Loading the lines…
footstepnew +5 −0Loading the lines…
mvmt_shortnew +5 −0Loading the lines…
mvmt_longnew +5 −0Loading the lines…
mantlenew +5 −0Loading the lines…
jumplandnew +5 −0Loading the lines…
melee_swingnew +5 −0Loading the lines…
melee_swing_chargednew +5 −0Loading the lines…
reload_startnew +4 −0Loading the lines…
reload_mid_01new +4 −0Loading the lines…
reload_mid_02new +4 −0Loading the lines…
reload_endnew +6 −0Loading the lines…
talker/generated_response_rules_hero_airheart.vrrnew file
m_Includesnew +5 −0Loading the lines…
m_SoundEventScriptsnew +6 −0Loading the lines…
m_VcdListsnew +4 −0Loading the lines…
m_ResponseGroupsnew +1964 −0Loading the lines…
m_Requirementsnew +253 −0Loading the lines…
m_speakerTypenew +1 −0Loading the lines…
m_actorNamenew +2 −0Loading the lines…
talker/generated_response_rules_hero_chessmaster.vrr
m_ResponseGroups+0 −258Loading the lines…
talker/generated_response_rules_hero_deadpack.vrrnew file
m_Includesnew +5 −0Loading the lines…
m_SoundEventScriptsnew +6 −0Loading the lines…
m_VcdListsnew +4 −0Loading the lines…
m_ResponseGroupsnew +2000+ −0Loading the lines…
m_Requirementsnew +253 −0Loading the lines…
m_speakerTypenew +1 −0Loading the lines…
m_actorNamenew +2 −0Loading the lines…
talker/generated_response_rules_hero_frank.vrr
m_ResponseGroups+0 −334Loading the lines…
talker/generated_response_rules_hero_inferno.vrr
m_ResponseGroups+22 −22Loading the lines…
talker/response_rules_airheart.vrrnew file
m_Includesnew +5 −0Loading the lines…
m_SoundEventScriptsnew +4 −0Loading the lines…
m_ResponseGroupsnew +927 −0Loading the lines…
m_Requirementsnew +23 −0Loading the lines…
m_speakerTypenew +1 −0Loading the lines…
m_actorNamenew +2 −0Loading the lines…
talker/response_rules_bebop.vrr
m_ResponseGroups+1 −1Loading the lines…
talker/response_rules_deadpack.vrrnew file
m_Includesnew +5 −0Loading the lines…
m_SoundEventScriptsnew +4 −0Loading the lines…
m_ResponseGroupsnew +1185 −0Loading the lines…
m_Requirementsnew +28 −0Loading the lines…
m_speakerTypenew +1 −0Loading the lines…
m_actorNamenew +2 −0Loading the lines…