Update 6793 (no patch notes)

16 October 2026, game build 6793

Game files

54 entries in 8 of the game's data files changed since build 6785. These are the files as the game reads them, so they show changes the notes may not mention.

  • abilities.vdata 19 entries
  • heroes.vdata 2 entries
  • misc.vdata 6 entries
  • npc_units.vdata 1 entry
  • tagged_sounds/ 12 entries, 1 new
  • talker/ 14 entries in 3 files, 2 new
See every changed line

Map changes

Read from the game files, compared with build 6785.

Update 6793 changed how parts of the map play: 35 gameplay objects changed, 66 changes alter where you can move and 5 larger areas were rebuilt. Below, the changes are in order of how much they matter, each with the map before and after.

This write-up is made automatically from the game files. Positions, shapes and values are exactly what the files say; settings are shown under the game's own names (like guard_boss_name), since the files do not say what each one does in a match.

Show the changes as

Gameplay objects

Objects the game itself defines: jump pads, ziplines, camps, crates and the like. What is listed is what changed in their data.

1

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Game object trigger_catapult, movement

  • moved 1 m south-east 61, 18, 14 m
Jump pad moved, after update 6793 Jump pad moved, before (update 6785) 6785 6793
2

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Game object citadel_breakable_prop, economy

  • 1 setting changed 137, 7, -76 m
    SettingBeforeAfter
    subclass_namecitadel_breakable_prop_wooden_cratecitadel_breakable_prop_tough_crate
  • 1 setting changed 131, 10, -72 m
    SettingBeforeAfter
    subclass_namecitadel_breakable_prop_tough_cratecitadel_breakable_prop_wooden_crate
2 × Breakable crate changed, after update 6793 2 × Breakable crate changed, before (update 6785) 6785 6793
3

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Game object citadel_breakable_prop, economy

  • moved 9 m north-east 2, 10, -111 m
  • moved 9 m north-east 0, 10, -111 m
  • moved 2 m south, turned 45° -10, 10, -104 m
  • moved 0.8 m north-east, turned 45° -7, 10, -92 m
  • moved 2 m north-east, turned 45° -8, 10, -93 m
  • moved 0.4 m north 46, 12, 69 m
  • moved 0.4 m north 48, 12, 69 m
  • moved 2 m north 62, 11, -105 m
  • moved 2 m north 62, 11, -103 m
  • moved 0.2 m west 175, 10, 143 m
  • moved 0.2 m west 175, 10, 144 m
  • moved 0.5 m south-west 175, 10, 146 m
  • moved 0.5 m north-east, turned 13° -97, 10, -139 m
  • moved 0.4 m north-east -98, 10, -140 m
  • moved 0.8 m east, turned 15° -73, 27, -137 m
  • moved 0.3 m south-east -75, 27, -137 m
16 × Breakable crate moved, after update 6793 16 × Breakable crate moved, before (update 6785) 6785 6793
4

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Game object trigger_neutral_shield, economy

  • removed -104, 12, -101 m
  • removed 56, 12, 24 m
2 × Camp shield removed, after update 6793 2 × Camp shield removed, before (update 6785) 6785 6793
5

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Game object info_neutral_trooper_spawn, economy

  • 1 setting changed 202, 7, 63 m
    SettingBeforeAfter
    neutralsubclassneutral_drain_creature_normalneutral_library_normal
  • 1 setting changed 199, 7, 55 m
    SettingBeforeAfter
    neutralsubclassneutral_drain_creature_weakneutral_library_weak
  • 1 setting changed 205, 7, 54 m
    SettingBeforeAfter
    neutralsubclassneutral_drain_creature_weakneutral_library_weak
  • 1 setting changed 198, 7, 61 m
    SettingBeforeAfter
    neutralsubclassneutral_drain_creature_weakneutral_library_weak
  • 1 setting changed 205, 7, 61 m
    SettingBeforeAfter
    neutralsubclassneutral_drain_creature_weakneutral_library_weak
5 × Neutral spawn point changed, after update 6793 5 × Neutral spawn point changed, before (update 6785) 6785 6793
6

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Game object info_neutral_trooper_spawn, economy

  • moved 2 m north-west 59, 10, 23 m
  • moved 6 m south-east, turned 121° 58, 10, 30 m
  • moved 6 m south, turned 3° 53, 10, 28 m
  • moved 1 m north, turned 10° -100, 10, -100 m
  • moved 1 m north, turned 13° -93, 10, -100 m
  • moved 3 m west, turned 45° -97, 10, -106 m
6 × Neutral spawn point moved, after update 6793 6 × Neutral spawn point moved, before (update 6785) 6785 6793
7

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Game object citadel_pickup_spawner, economy

  • moved 3 m south 102, 31, 111 m
  • moved 3 m south 202, 21, 75 m
  • moved 3 m west 185, 26, 127 m
3 × Pickup spawner moved, after update 6793 3 × Pickup spawner moved, before (update 6785) 6785 6793

Where you can move

Changes to the collision: the walls, floors and edges you bump into, from the game's own collision data.

8

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Movement, changes where you can move; 143k triangles added; 59k removed; hideout vertex color, wood painted trim, wood rough

A larger area was rebuilt here: 143k triangles in, 59k out. The collision changed with it, so walking, jumping and cover around it work differently.

Large rework, after update 6793 Large rework, before (update 6785) 6785 6793

Link to this change

9

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Movement, changes where you can move; 86k triangles added; 66k removed; simple prop painted, simple generic a, concrete architecture

A larger area was rebuilt here: 86k triangles in, 66k out. The collision changed with it, so walking, jumping and cover around it work differently.

Large rework, after update 6793 Large rework, before (update 6785) 6785 6793

Link to this change

10

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Movement, changes where you can move; 10k triangles added; 2k removed; simple metal a, simple prop painted, stone sidewalk

A larger area was rebuilt here: 10k triangles in, 2k out. The collision changed with it, so walking, jumping and cover around it work differently.

Medium rework, after update 6793 Medium rework, before (update 6785) 6785 6793

Link to this change

11

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Movement, changes where you can move; 2k triangles added; 2k removed; simple prop painted, factory lamp glass

This spot was reshaped: 2k triangles in, 2k out. The collision changed with it, so walking, jumping and cover around it work differently.

Small rework, after update 6793 Small rework, before (update 6785) 6785 6793

Link to this change

12

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Movement, changes where you can move; 216 triangles added; 237 removed; brick wall side, brick wall indus, wood boards b bare

This spot was reshaped: 216 triangles in, 237 out. The collision changed with it, so walking, jumping and cover around it work differently.

Small rework, after update 6793 Small rework, before (update 6785) 6785 6793

Link to this change

13

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Movement, changes where you can move; 44 triangles added; 59 removed; voting machine button sapphire

This spot was reshaped: 44 triangles in, 59 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6793 Tiny rework, before (update 6785) 6785 6793

Link to this change

14

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Movement, changes where you can move; 137 triangles added; 107 removed; brick wall residential, brick wall side, rollup door

This spot was reshaped: 137 triangles in, 107 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6793 Tiny rework, before (update 6785) 6785 6793

Link to this change

15

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Movement, changes where you can move; 25 triangles added; 15 removed; voting machine button, wood varnished

This spot was reshaped: 25 triangles in, 15 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6793 Tiny rework, before (update 6785) 6785 6793

Link to this change

16

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Movement, changes where you can move; 28 triangles added; 22 removed; stone wall theater, stone tile, abstract concrete trim

This spot was reshaped: 28 triangles in, 22 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6793 Tiny rework, before (update 6785) 6785 6793

Link to this change

17

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6793 Invisible collision changed, before (update 6785) 6785 6793

Link to this change

18

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6793 Invisible collision changed, before (update 6785) 6785 6793

Link to this change

19

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6793 Invisible collision changed, before (update 6785) 6785 6793

Link to this change

20

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6793 Invisible collision changed, before (update 6785) 6785 6793

Link to this change

21

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Movement, changes where you can move; 4 triangles added; 2 removed; park wall, simple metal a, stone sidewalk

This spot was reshaped: 4 triangles in, 2 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6793 Tiny rework, before (update 6785) 6785 6793

Link to this change

22

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6793 Invisible collision changed, before (update 6785) 6785 6793

Link to this change

Smaller changes

897 small visual changes. Open a group to see them; each opens in the map viewer.

Added305
Removed307
Moved or turned1
Reshaped235
Collision only49