Game files
Update 6793 (no patch notes), 16 October 2026: 54 entries in 8 of the game's data
files changed between build 6785 and build 6793. Open an entry to see its lines, old struck and new marked;
a new file shows all of its lines.
abilities.vdata
_include+1 −0Loading the lines…
Air Drop
citadel_ability_tengu_airlift+1 −0Loading the lines…
Headhunter
upgrade_headhunter+1 −0Loading the lines…
Restorative Shot
upgrade_medic_bullets+1 −1Loading the lines…
Lil Helpers
ability_familiar_helpinghands+6 −0Loading the lines…
Move Piece
ability_chessmaster_movechesspiece+5 −152Loading the lines…
Kingside Knight
ability_chessmaster_knightbuff+6 −1Loading the lines…
Close The Deal
ability_deadpack_ultimate+2 −0Loading the lines…
Creative Solutions
citadel_weapon_artist_setnew +831 −0Loading the lines…
citadel_weapon_artist_projectile
citadel_weapon_artist_projectilenew +855 −0Loading the lines…
Melee
ability_melee_artistnew +870 −0Loading the lines…
Living Ink
ability_artist_homingbrushnew +447 −0Loading the lines…
ability_artist_pullbrushnew +488 −0Loading the lines…
Flow State
ability_artist_rollingprojectilenew +610 −0Loading the lines…
ability_artist_rollingprojectile_trigger
ability_artist_rollingprojectile_triggernew +181 −0Loading the lines…
Still Life
ability_artist_tethernew +792 −0Loading the lines…
Abstract Landscape
ability_artist_bamboogrovenew +607 −0Loading the lines…
ability_artist_bamboogrove_trigger
ability_artist_bamboogrove_triggernew +178 −0Loading the lines…
Move King
ability_chessmaster_knightbuff_triggernew +512 −0Loading the lines…
heroes.vdata
Violet
hero_artist+445 −60Loading the lines…
Nurse Harrow
hero_nurse+1 −1Loading the lines…
misc.vdata
citadel_breakable_prop_tough_crate_hideoutnew +37 −0Loading the lines…
pickup_artist_drawing_basenew +141 −0Loading the lines…
pickup_artist_drawing_brawlernew +156 −0Loading the lines…
pickup_artist_drawing_mysticnew +156 −0Loading the lines…
pickup_artist_drawing_marksmannew +156 −0Loading the lines…
pickup_artist_drawing_assassinnew +156 −0Loading the lines…
npc_units.vdata
citadel_artist_strokeblockernew +13 −0Loading the lines…
tagged_sounds/artist_anim_sounds.vdatanew file
generic_data_typenew +1 −0Loading the lines…
footstepnew +5 −0Loading the lines…
mvmt_shortnew +5 −0Loading the lines…
mvmt_longnew +5 −0Loading the lines…
mantlenew +5 −0Loading the lines…
jumplandnew +5 −0Loading the lines…
melee_swingnew +5 −0Loading the lines…
dashnew +5 −0Loading the lines…
melee_swing_chargednew +5 −0Loading the lines…
reload_startnew +5 −0Loading the lines…
reload_midnew +5 −0Loading the lines…
reload_endnew +6 −0Loading the lines…
talker/generated_response_rules_hero_artist.vrrnew file
m_Includesnew +5 −0Loading the lines…
m_SoundEventScriptsnew +6 −0Loading the lines…
m_VcdListsnew +4 −0Loading the lines…
m_ResponseGroupsnew +2000+ −0Loading the lines…
m_Requirementsnew +253 −0Loading the lines…
m_speakerTypenew +1 −0Loading the lines…
m_actorNamenew +2 −0Loading the lines…
talker/generated_response_rules_hero_familiar.vrr
m_ResponseGroups+18 −0Loading the lines…
talker/response_rules_artist.vrrnew file
m_Includesnew +5 −0Loading the lines…
m_SoundEventScriptsnew +4 −0Loading the lines…
m_ResponseGroupsnew +928 −0Loading the lines…
m_Requirementsnew +23 −0Loading the lines…
m_speakerTypenew +1 −0Loading the lines…
m_actorNamenew +2 −0Loading the lines…