Minor Update - 10-05-2026

5 October 2026, posted by IceFrog on Steam, game build 6753

Patch notes

Valve's own words, as posted on Steam. Values that changed are shown as old → new. Hover an item or ability icon for its card: that card shows today's values, from deadlock-api.com, not the values at this update.

  • Fixed bugs that were causing troopers to walk too slowly in lane

Rat King

  • Scrap GrenadeFixed some bugs with bouncing targeting
  • Scrap GrenadeDamage increased from 65 to 70
  • Scrap GrenadeT2 Damage increased from 65 to 70
  • Rat SwarmBase Cooldown reduced from 28s to 24s
  • Rule, Ratannia!Cooldown increased from 130 to 160
  • Rule, Ratannia!Damage Reduction reduced from 20% to 15%
  • Rule, Ratannia!Radius reduced from 24m to 20m
  • Rule, Ratannia!Charge Duration reduced from 12s to 10s
  • Rule, Ratannia!Bonus Move speed no longer scales with Spirit
  • Rule, Ratannia!Now falls faster while charging
  • Rule, Ratannia!T1 +1m/s Move Speed to +2m/s Move Speed
  • Rule, Ratannia!T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
  • Rule, Ratannia!T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
  • Rule, Ratannia!T2 Flag Duration reduced from +8s to +5s
  • Rule, Ratannia!T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)

Sinclair

  • Base HP Regen reduced from 2 to 1
  • GunFalloff range reduced from 25-61 to 20-60
  • GunReduced bullet base damage from 17.76 to 16.5
  • Vexing BoltNow does half damage to objectives
  • Spectral AssistantGun falloff range reduced from 25-61 to 20-60
  • Rabbit HexRadius reduced from 6.5m to 6m
  • Rabbit HexT3 reduced from +3m Radius to +2m
  • Audience ParticipationCopy duration reduced from 12s to 9s
  • Audience ParticipationCopied cooldown increased from 40% to 60%

Game files

27 entries in 6 of the game's data files changed since build 6736. These are the files as the game reads them, so they show changes the notes may not mention.

  • abilities.vdata 14 entries
  • generic_data.vdata 2 entries
  • heroes.vdata 3 entries
  • misc.vdata 2 entries
  • npc_units.vdata 5 entries
  • talker/ 1 entry
See every changed line

Map changes

Read from the game files, compared with build 6736.

Update 6753 changed how parts of the map play: 4 gameplay objects changed, 21 changes alter where you can move and 2 larger areas were rebuilt. Below, the changes are in order of how much they matter, each with the map before and after.

This write-up is made automatically from the game files. Positions, shapes and values are exactly what the files say; settings are shown under the game's own names (like guard_boss_name), since the files do not say what each one does in a match.

Show the changes as

Gameplay objects

Objects the game itself defines: jump pads, ziplines, camps, crates and the like. What is listed is what changed in their data.

Game object citadel_zipline_path_node, movement

  • 2 settings changed 33, 54, -223 m
    SettingBeforeAfter
    speed_multiplier_from_base_bonus01.5
    speed_multiplier_to_base_bonus1.50
Zipline point changed, after update 6753 Zipline point changed, before (update 6736) 6736 6753

Game object citadel_breakable_prop, economy

  • moved 0.1 m north -191, 7, -51 m
  • moved 1 m north, turned 3° -236, 13, -76 m
  • moved 1 m north, turned 3° -236, 12, -75 m
3 × Breakable crate moved, after update 6753 3 × Breakable crate moved, before (update 6736) 6736 6753

Where you can move

Changes to the collision: the walls, floors and edges you bump into, from the game's own collision data.

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6753 Invisible collision changed, before (update 6736) 6736 6753

Link to this change

Smaller changes

632 small visual changes. Open a group to see them; each opens in the map viewer.

Added239
Removed232
Reshaped155
Collision only6