Map changes in build 6757

6 October 2026, game build 6757

Game files

51 entries in 9 of the game's data files changed since build 6753. These are the files as the game reads them, so they show changes the notes may not mention.

  • abilities.vdata 12 entries
  • heroes.vdata 3 entries
  • ping_wheel_message_types.vdata 1 entry
  • ping_wheel_messages.vdata 9 entries
  • ranked_seasons.vdata 1 entry
  • tagged_sounds/ 11 entries, 1 new
  • talker/ 14 entries in 3 files, 2 new
See every changed line

Map changes

Read from the game files, compared with build 6753.

Update 6757 changed how parts of the map play: 24 gameplay objects changed, 7 changes alter where you can move and 3 larger areas were rebuilt. Below, the changes are in order of how much they matter, each with the map before and after.

This write-up is made automatically from the game files. Positions, shapes and values are exactly what the files say; settings are shown under the game's own names (like guard_boss_name), since the files do not say what each one does in a match.

Show the changes as

Gameplay objects

Objects the game itself defines: jump pads, ziplines, camps, crates and the like. What is listed is what changed in their data.

Game object citadel_passthrough_fake_wall, movement

  • 2 settings changed -181, 7, 60 m
    SettingBeforeAfter
    @OnOpenInputOpen 1224971_68107_139093_small_route_pulseInputOpen 1224971_139093_small_route_pulse
    @OnCloseInputClose 1224971_68107_139093_small_route_pulseInputClose 1224971_139093_small_route_pulse
Fake wall changed, after update 6757 Fake wall changed, before (update 6753) 6753 6757

Game object citadel_breakable_prop, economy

  • new -140, 7, 59 m
  • new -95, 14, 16 m
  • new -49, 11, -134 m
  • new -72, 11, -116 m
  • new -72, 11, -118 m
5 × Breakable crate added, after update 6757 5 × Breakable crate added, before (update 6753) 6753 6757

Game object citadel_breakable_prop, economy

  • 1 setting changed 137, 7, -76 m
    SettingBeforeAfter
    subclass_namecitadel_breakable_prop_tough_cratecitadel_breakable_prop_wooden_crate
  • 1 setting changed 99, 10, -72 m
    SettingBeforeAfter
    subclass_namecitadel_breakable_prop_tough_cratecitadel_breakable_prop_wooden_crate
2 × Breakable crate changed, after update 6757 2 × Breakable crate changed, before (update 6753) 6753 6757

Game object citadel_breakable_prop, economy

  • moved 0.2 m north -44, 7, 38 m
  • moved 0.2 m north -46, 7, 38 m
  • moved 0.2 m south -55, 7, 27 m
  • moved 0.2 m south -53, 7, 27 m
  • moved 1 m east -27, 10, 21 m
  • moved 1 m east -25, 10, 21 m
  • moved 1 m east 27, 10, -20 m
  • moved 1 m east 29, 10, -20 m
  • moved 0.2 m south 43, 7, -38 m
  • moved 0.2 m south 45, 7, -38 m
  • moved 0.2 m north 53, 7, -27 m
  • moved 0.2 m north 55, 7, -27 m
12 × Breakable crate moved, after update 6757 12 × Breakable crate moved, before (update 6753) 6753 6757

Game object citadel_breakable_prop, economy

  • removed -54, 11, -132 m
  • removed -54, 11, -134 m
2 × Breakable crate removed, after update 6757 2 × Breakable crate removed, before (update 6753) 6753 6757

Game object citadel_invis_volume, vision

  • moved 17 m south, turned 90° 17, 10, 81 m
  • moved 17 m north, turned 90° -18, 10, -81 m
2 × Stealth area moved, after update 6757 2 × Stealth area moved, before (update 6753) 6753 6757

Where you can move

Changes to the collision: the walls, floors and edges you bump into, from the game's own collision data.

Movement, changes where you can move; 10k triangles added; 51k removed; boy, simple generic a, pipe01 small

A larger area was rebuilt here: 10k triangles in, 51k out. The collision changed with it, so walking, jumping and cover around it work differently.

Large rework, after update 6757 Large rework, before (update 6753) 6753 6757

Link to this change

Movement, changes where you can move; 9k triangles added; 42k removed; boy, simple generic a, hideout vertex color

A larger area was rebuilt here: 9k triangles in, 42k out. The collision changed with it, so walking, jumping and cover around it work differently.

Large rework, after update 6757 Large rework, before (update 6753) 6753 6757

Link to this change

Movement, changes where you can move; 2k triangles added; grate panel, street curb, glass store broadway

New geometry was added here: a prop. The collision changed with it, so walking, jumping and cover around it work differently.

New small prop, after update 6757 New small prop, before (update 6753) 6753 6757

Link to this change

Movement, changes where you can move; 1 triangles added; 2k removed; grate panel, street curb, stone block

This spot was reshaped: 1 triangles in, 2k out. The collision changed with it, so walking, jumping and cover around it work differently.

Small rework, after update 6757 Small rework, before (update 6753) 6753 6757

Link to this change

Movement, changes where you can move; 2k triangles added; 1 removed; grate panel, street curb, stone block

This spot was reshaped: 2k triangles in, 1 out. The collision changed with it, so walking, jumping and cover around it work differently.

Small rework, after update 6757 Small rework, before (update 6753) 6753 6757

Link to this change

Movement, changes where you can move; 2k removed; grate panel, street curb, stone block

Geometry was taken out here: a prop. The collision changed with it, so walking, jumping and cover around it work differently.

Small prop removed, after update 6757 Small prop removed, before (update 6753) 6753 6757

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6757 Invisible collision changed, before (update 6753) 6753 6757

Link to this change

What looks different

Larger changes you can see where the collision stayed the same: they look different but play as before.

Visual only, 3k triangles added; 3k removed; mushroom, stone tile mansion, concrete debris

A larger area was rebuilt here: 3k triangles in, 3k out. The collision stayed the same, so it plays as before.

Medium rework, after update 6757 Medium rework, before (update 6753) 6753 6757

Link to this change

Smaller changes

609 small visual changes. Open a group to see them; each opens in the map viewer.

Added215
Removed240
Reshaped154