Gameplay Update - 04-30-2026
30 April 2026, posted by simonne on Steam
Patch notes
Valve's own words, as posted on Steam. Values that changed are shown as old → new. Hover an item or ability icon for its card: that card shows today's values, from deadlock-api.com, not the values at this update.
Shadow WeaveFrenzySpiritual OverflowReactive BarrierTrophy CollectorHazePaigeVyperOpening RoundsSplit ShotCelesteHollidayMcGinnisParadoxShivEnhanced Escalating ExposureActive ReloadHeroic AuraBlood TributeRestorative LocketReturn FireVeil WalkerCounterspellColossusLeechSuppressorScourgeInfuserVampiric BurstMystic ReverbAbramsDrifterDynamoInfernusMiragePocketRemSilverVenatorVictorViscousAlchemical FireDispel MagicBullet ResilienceSpirit ResilienceRescue BeamInhibitorCold FrontSpirit SnatchArctic BlastSpirit BurnBullet LifestealSpirit LifestealSpirit Shredder BulletsSpirit RendFury TranceLady GeistApolloBillyDoormanMinaMo & Krill
General
- Base health per boon reduced by 7
- Vitality Investment bonus increased from
8/10/13/17/34/39/44/48/52/56%to 9/12/15/20/38/42/46/50/56/62% - Weapon Investments bonus rescaled from
7/9/13/20/49/60/80/95/115/135%to 9/12/15/18/46/55/70/85/100/115% - Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
- Reduced bullet damage growth by 5% for the following heroes: Victor
- Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- Walkers Bullet Resistance increased from
15%to 25% - Medic Trooper missing health percent heal reduced from
14%to 12% - Medic Trooper fixed regen growth per minute reduced from
3to 2 - Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
- Fixed Alt Fire scaling for Yamato and Viscous not working recently
Items
- Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Active Reload
- Fire Rate increased from
+22%to +25%
Opening Rounds
- Weapon Damage reduced from
+45%to +30% - Now upgrades from High-Velocity Rounds (includes it's stats)
- Spirit Power reduced from
+10to +7
Split Shot
- Max Stacks reduced from
6to 5 - Weapon Damage per stack reduced from
10%to 8% - Cooldown increased from
24sto 27s
Shadow Weave
- Moved from T4 to T3
- Out of Combat Regen reduced from
10to 5 - Duration reduced from
18sto 10s - Ambush duration reduced from
8sto 5s - Cooldown increased from
32sto 45s - Spot Radius increased from
18mto 20m - Ambush Spirit Power reduced from
35to 20 - Ambush Fire Rate reduced from
32%to 20% - Ambush Melee damage reduced from
25%to 20%
Alchemical Fire
- Spirit Power increased from
+8to +10
Heroic Aura
- Cooldown reduced from
25sto 22s - Bullet Resistance aura increased from
15%to 17%
Blood Tribute
- Now has an innate 8% Debuff Resistance
- Active Debuff Resist reduced from
40%to 35%
Spiritual Overflow
- No longer grants +15% Spirit Lifesteal as base stat
- Now provides +15% Ability Duration
- Activated buff no longer provides +20% Ability Duration
- Activated buff now provides +20% Spirit Lifesteal
Frenzy
- No longer grants +20% Spirit Resistance when below 50% Health
- No longer grants +15% Base Spirit Resistance
- No longer grants +0.75m Base Move Speed
- Now grants +160 Health
- Base Fire Rate increased from
10%to 15% - Low HP Move Speed increased from
2.5to 4 - Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
- Low HP Fire Rate increased from
+25%to +40% - Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Restorative Locket
- Max Stacks increased from
20to 25 (max stamina restore happens at 25 stacks now) - Heal per stack reduced from
20to 16
Return Fire
- Bullet Resistance increased from
8%to 10% - Bullet Damage Returned increased from
60%to 65%
Reactive Barrier
- No longer restores 1 stamina on trigger
- No longer grants +6% Spirit Resist
- Now triggers off of Silence (same trigger set as Indomitable)
- Cooldown increased from
40sto 55s - Barrier spirit scaling reduced from
2.1to 1.8
Trophy Collector
- Moved from T3 Item to T2
- Souls per stack reduced from
25to 18 - Out of Combat regen reduced from
4to 2 - Ability Range reduced from +1% Per Stack to +0.75%
- No longer gives +20 Health per stack
Dispel Magic
- Spirit Resistance reduced from
16%to 10%
Veil Walker
- Now upgrades from Sprint Boots (includes it's stats)
- Bonus Health Reduced from
+175to +125
Bullet Resilience
- Now grants +3 Out of Combat Regen
Spirit Resilience
- Now grants +3 Out of Combat Regen
Counterspell
- Cooldown increased from
20sto 23s - Bonus health reduced from
+75to +50
Rescue Beam
- Cast range increased from
32mto 35m
Colossus
- No longer grants +300 Bonus Health
- Base Health increased from
+15%to +25%
Leech
- Bonus Health increased from
120to 160 (the sum of the two components)
Inhibitor
- Weapon Damage reduced from
25%to 10%
Suppressor
- No longer grants +50 Bonus Health
- Now grants +8% Bullet Resistance
Cold Front
- Damage Height increased from
3.5mto 5m
Spirit Snatch
- Spirit Power Steal increased from
15to 20
Arctic Blast
- Damage Height increased from
3.5mto 5m
Scourge
- No longer grants -4% Cooldown Reduction
- Now grants +15% Debuff Resistance
Spirit Burn
- DPS Spirit scaling increased from
0.05to 0.06
- Lifesteal Adjustments:
Active Reload
- Lifesteal reduced from
18%to 14%
Bullet Lifesteal
- Lifesteal reduced from
16%to 13%
Spirit Lifesteal
- Lifesteal reduced from
16%to 13%
Spirit Shredder Bullets
- Lifesteal reduced from
12%to 10%
Spirit Rend
- Lifesteal reduced from
12%to 10%
Fury Trance
- Lifesteal reduced from
18%to 14%
Infuser
- Lifesteal reduced from
16%to 13% - Active Lifesteal reduced from
80%to 70%
Leech
- Lifesteal reduced from
30%to 25%
Vampiric Burst
- Lifesteal reduced from
16%to 13% - Lifesteal reduced from
80%to 70%
Mystic Reverb
- Lifesteal reduced from
10%to 8% - Imbued Lifesteal reduced from
27%to 22%
Spiritual Overflow
- Lifesteal reduced from
20%to 16% (part of a global adjustment on top of the prior rework to the item)
Lady Geist
Life Drain heal reduced from 80%to 75%
Abrams
Siphon Life heal reduced from 80/40%to 70/35%
Heroes
Abrams
- Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Apollo
Disengaging Sigil base damage reduced from 100to 85
Billy
Rising Ram T3 now also reduces cooldown by 10s
Celeste
- Bullet cycle time reduced from
0.65to 0.58 Shining Wonder radius increased from 14mto 15.5mShining Wonder damage increased from 120to 135
Doorman
- Fixed a bug that could allow you to bring the Urn through a doorway
Drifter
Rend T3 now also increases melee scaling (1.2 to 1.6) Bloodscent T3 increased from +10% Amplified Damage to +12%
Dynamo
Kinetic Pulse spirit scaling reduced from 1.8to 1.65Quantum Entanglement cooldown increased from 19sto 20s
Haze
- Restored being able to slide while using Bullet Dance
Bullet Dance range increased from 15mto 16mBullet Dance now has 30% evasion in the base ability Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown"to "+10% Fire Rate and +3m Move Speed"Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed"to "+40% Evasion and -75s Cooldown"
Holliday
- Fixed Rising Ram interrupting Lasso
Spirit Lasso T1 increased from +68 Damage to +80 Spirit Lasso T3 increased from -30s Cooldown to -50s
Infernus
Flame Dash DPS spirit scaling reduced from 1.0to 0.7Flame Dash DPS now does half damage to objective
McGinnis
- Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- Fixed Mini Turrets being locked on objectives when they were invulnerable
Medicinal Specter duration increased from 6sto 6.5s
Mina
Nox Nostra DPS reduced by 6%
Mirage
- Base health regen reduced from
2to 1.5 Fire Scarabs duration reduced from 8sto 7s
Mo & Krill
Burrow move speed increased from +4to +5
Paige
- Stamina increased from
2to 3 - Dash speed reduced to slow bucket
Plot Armor cooldown reduced from 30sto 28sBookwyrm recharge timer reduced from 8sto 7s
Paradox
Kinetic Carbine cooldown reduced from 30sto 28sTime Wall T2 weapon damage increased from +30%to +35%Kinetic Carbine now provides +20% Air Dash Distance when charged
Pocket
Enchanter's Satchel spirit scaling increased from 0.9to 1.1Affliction cooldown reduced from 150sto 140s
Rem
- Fixed a bug with Naptime that allowed you to attack while casting it
Pillow Toss recharge timer reduced from 10sto 9s
Shiv
- Alt fire knockback reduced by 10%
Serrated Knives spirit scaling reduced from 0.15to 0.13Serrated Knives T3 spirit scaling reduced from +0.1to +0.09
Silver
- Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Slam Fire Current Health As Damage reduced from 4%to 3%
Venator
Gutshot damage scaling reduced from 0.8to 0.7Gutshot wall hit damage scaling reduced from 0.9to 0.8
Victor
Aura of Suffering T2 increased from +28 Max DPS to +34 Shocking Reanimation T3 increased from -100s Cooldown to -130s
Viscous
Goo Ball lockout period from being affected again reduced from 1.35to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)- Fixed various locations where Splatter didn't bounce properly
Vyper
Lethal Venom cooldown increased from 24sto 28sLethal Venom T2 increased from -8s Cooldown to -12s Lethal Venom cast range reduced from 15mto 10m and now scales with boons (0.2)- Fixed Armor Piercing Rounds doing damage through Petrify
Street Brawl
- Unstable Concoction reduces the players respawn time by 50%
- Seraphim Wings damage reduced while in air reduced from
60%to 40% - The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
- Mystic Expansion Radius bonus reduced from
+20%to +16% - Greater Expansion Radius bonus reduced from
+30%to +25%
Enhanced Escalating Exposure
- Max Stacks from
+8to +6 - Amp per stack from
+2to +1.5 - Base shred from
+8to +10 (matching enhanced mystic invul)
- Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets