Gameplay Update - 03-06-2026
6 March 2026, posted by simonne on Steam
Patch notes
Valve's own words, as posted on Steam. Values that changed are shown as old → new. Hover an item or ability icon for its card: that card shows today's values, from deadlock-api.com, not the values at this update.
MirageMcGinnisWraithDoormanIvyVictorCalicoViscousKelvinParadoxMo & KrillAbramsDynamoShivPocketVindictaMinaYamatoWardenHazeInfernusBillySevenSilverDrifterLashCelestePaigeLady GeistGravesApolloWeighted ShotsRemShadow StrikeBallistic EnchantmentFrenzyRestorative LocketHigh-Velocity RoundsSplit ShotHunter's AuraBlood TributeSlowing HexRadiant RegenerationTorment PulseVortex WebCelestial BlessingRuned GauntletOpening RoundsStalkerSpirit RendSpiritual OverflowReturn FireWeapon ShieldingBullet ResilienceSpirit ResilienceLifestrikeInhibitorMystic RegenerationArcane SurgeSpirit SapSilence WaveKnockdownMagic CarpetVindcitaGolden Goose EggBurst FireUnstable ConcoctionElectric SlippersNullification BurstSeraphim WingsCloak of OpportunityStreet BrawlExtended MagazineLong RangeActive ReloadSwift StrikerMystic ShotBackstabberMelee ChargeSpirit Shredder BulletsWeakening HeadshotExpress ShotCrushing FistsExtra HealthEnduring SpeedMajestic LeapTrophy CollectorDispel MagicFortitudeSpellbreakerDiviner's KevlarCheat DeathColossusSiphon BulletsRusted BarrelSuppressorDecayTankbusterDisarming HexEthereal ShiftCursed RelicBebopSpadesDiamondHeartsClubsJokerGolden Egg GooseGreater ExpansionGuardian WardCultist SacrificeHealing NovaRescue BeamDivine BarrierEcho ShardSpirit BurnEnchanter's EmblemMetal SkinCounterspellBoundless SpiritInfinite RoundsMystical PianoShrink RayBrawl VictorBrawl Bebop
General
- Can now jump during slide
- Dash jump grants a very brief period with increased air control (30% for 0.25s)
- Shrine is now easier to kill for the first one and harder for the second. HP from
8100to 5000/10000 (HP updates after the first one dies, like Walkers) - Shrines attack no longer hits heroes under the shrine
- Super troopers bonus DPS increased from
+40%to +60% (the upgraded troopers when Shrine dies) - Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
- Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
- Medic Troopers DPS grows by 3% per minute
- Troopers now gain 7 HP regen when out of combat
- Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
- Guardians bounty increased from
1000to 1500 - Walkers bounty increased from
3500to 4000 - Walkers Health rescaled from
6800/9350/11900to 6000/9000/12000 - Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Base Guardians bounty from
750to 1000 - Shrines bounty increased from
0to 2000 - Mid Boss base bounty increased from
2000to 3000 - Mid Boss base HP increased from
11900to 13000 - Mid Boss global announcement health threshold reduced from
70%to 50% - Mid Boss now has 35% Debuff Resistance
- Rejuv drop duration reduced from
7sto 6s - Rejuv duration no longer refreshes when hitting a crystal later
- Minimap now indicates if the Urn is a favored, neutral or unfavored
- Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
- Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
- Added "0 Way" veils underneath the Shrine platforms in each base
- Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
- Subsequent CC reduction increased from
8%/24%to 10/30% (window from7sto 8s) - Move speed diminishing ramp now occurs around 11m rather than 10m
- Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
Street Brawl
- Removed item slot limit (don't need to sell items in the final round sometimes)
Items
- Added new T1 Spirit Item: Golden Goose Egg
Extended Magazine
- Weapon Damage increased from
+6%to +8%
High-Velocity Rounds
- No longer grants +5% Fire Rate
- Now grants +8% Weapon Damage
- Bullet Velocity increased from
+50%to +60% (these changes affect upgrades)
Long Range
- Fall-off Range increased from
+4%to +8%
Active Reload
- You can now reload while already full when carrying this item
Opening Rounds
- Spirit Power increased from
+8to +10 - Weapon Damage increased from
+40%to +45%
Swift Striker
- Fire Rate increased from
18%to 20%
Mystic Shot
- Damage spirit scaling increased from
0.8to 1.0
Split Shot
- Cooldown reduced from
32sto 24s - Now supports custom count and angles per hero
- Enabled for Celeste (3 at 70 degrees)
Backstabber
- Renamed to Stalker
Stalker
- No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
- No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Melee Charge
- Heavy Melee Bonus damage now works with heavy melee abilities
Spirit Shredder Bullets
- Spirit Lifesteal increased from
8%to 12%
Weakening Headshot
- Bonus health increased from
+50to +60
Ballistic Enchantment
- Weapon damage per stack increased from
18%to 20% - Range reduced from
30%to 25% - Non-hero weapon damage increased from
4%to 5%
Hunter's Aura
- Solo hero multiplier reduced from
3xto 2x - Bullet Resist Reduction increased from
-8%to -10% - Fire Rate Reduction increased from
-11%to -14%
Weighted Shots
- Now builds from Slowing Bullets. Has Slowing Bullets passive
- No longer grants +16% Spirit Resist
- Now grants -0.5m Move Speed
- No longer grants -30% Bullet Velocity
- Debuff Resist increased from
16%to 18% - Weapon Damage increased from
35%to 40% - Stamina Reduction reduced from
-20%to -14%
Express Shot
- Ammo consumed changed from
-30%to 2 Ammo
Blood Tribute
- No longer has healing reduction
- Self damage increased from
40to 50
Spirit Rend
- Cooldown reduced from
2.2sto 2s - Spirit Lifesteal increased from
8%to 12%
Crushing Fists
- Heavy Melee Bonus damage now works with heavy melee abilities
Frenzy
- Base Fire Rate increased from
8%to 10% - Base Spirit Resist increased from
10%to 15% - Conditional Fire Rate reduced from
28%to 25% - Conditional Spirit Resist reduced from
30%to 20%
Spiritual Overflow
- Spirit Power increased from
30to 40 - Now grants +20% Duration instead of +12% CD Reduction
Extra Health
- Increased from
185to 210
Enduring Speed
- Fixed slow resistance interaction with dash slows
Restorative Locket
- Range increased from
30mto 35m - Max stamina regen increased from
3to 4 - Now always restores at least 1 stamina
Return Fire
- Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
- Bullet Damage Returned reduced from
60%to 50%
Weapon Shielding
- Damage threshold increased from
150to 250 - Cooldown reduced from
45sto 35s
Bullet Resilience
- Low Health threshold increased from
40%to 50% - Low Health resistance reduced from
22%to 15%
Spirit Resilience
- Low Health threshold increased from
40%to 50% - Low Health resistance reduced from
22%to 15%
Lifestrike
- Heal on melee hit reduced from
160to 100 + 1.5/boon - Heal on melee hit percentage reduced from
50%to 30% + 0.5%/boon
Majestic Leap
- Barrier increased from
140to 200
Trophy Collector
- Souls per minute increased from
22to 25
Dispel Magic
- Cooldown reduced from
50sto 40s
Fortitude
- Time to regen reduced from
13sto 10s
Spellbreaker
- High instant damage reduction reduced from
-75%to -65%
Diviner's Kevlar
- Cooldown reduced from
64sto 40s
Inhibitor
- Damage Penalty reduced from
-35%to -30% - Weapon Damage bonus increased from
+22%to +25%
Cheat Death
- No longer reduces movement speed by -2m during the death immunity phase
Colossus
- Active now grants you an additional +30% Melee Damage
Siphon Bullets
- Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Mystic Regeneration
- Health bonus increased from
+40to +50 - Duration increased from
5sto 6s
Rusted Barrel
- Cooldown reduced from
20sto 16s
Arcane Surge
- Spirit Power increased from
+15to +20
Slowing Hex
- Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
- Projectile speed increased from 53m/s to 80m/s
- Cooldown reduced from
30sto 27s
Suppressor
- Debuff duration increased from
4sto 5s
Spirit Sap
- Spirit Power loss increased from
-24to -30 - Cooldown reduced from
32sto 18s
Decay
- Healing Reduction increased from
-45%to -50%
Silence Wave
- Damage spirit scaling increased from
0.6to 1.0 - Cooldown reduced from
35sto 30s
Knockdown
- Gravity increased from
+50%to +100% when the stun hits the target (causes airborne targets to fall faster)
Radiant Regeneration
- Health bonus increased from
+65to +90 - Duration increased from
5sto 6s - Healing on Ability Cast boon scaling increased from
1.5to 2.0
Tankbuster
- Current Health Bonus Damage increased from
7.5%to 8%
Torment Pulse
- Damage spirit scaling reduced from
0.28to 0.25 - No longer hits sleeping enemies to avoid waking them up
Disarming Hex
- Cooldown reduced from
20sto 16s
Magic Carpet
- Duration increased from
8sto 12s - Bonus health increased from
75to 125
Ethereal Shift
- Cooldown reduced from
45sto 35s
Cursed Relic
- Damage penalty increased from
-8%to -10%
Vortex Web
- Now has a unit target option where it will vacuum enemies around that target
Heroes
Abrams
- Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
Siphon Life DPS reduced from 29to 22Siphon Life range reduced from 10mto 7.5mSiphon Life is now circular rather than just in front of him Siphon Life range no longer increases with Spirit Power Siphon Life visual range FX fixed to show larger than default radius values Siphon Life Lifesteal against heroes increased from 66%to 80%Siphon Life Lifesteal against non-heroes increased from 33%to 40%Siphon Life DPS spirit scaling increased from 0.5to 0.6Siphon Life T1 increased from -19sto -20sSiphon Life T3 now also increases radius by +3.5m Siphon Life T3 DPS reduced from 20to 18Shoulder Charge damage reduced from 37to 30Shoulder Charge wall stun duration reduced from 0.6sto 0.3s- Should Charge spirit scaling reduced from
1.9to 1.4 Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s"to "+40% Slow for 3s"Shoulder Charge T2 wall stun duration increased from 0.45sto 0.8sShoulder Charge T3 cooldown increased from -18sto -20sShoulder Charge T3 now also grants +1.5 Weapon Damage for 6s Infernal Resilience T2 increased from +150 Health to +200 Infernal Resilience T3 now also grants +20% Debuff Resistance Seismic Impact is a little faster to target the location when rising Seismic Impact damage increase from 75to 100Seismic Impact now allows you to use items during it Seismic Impact radius reduced from 10.5mto 9mSeismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate"to "+0.6s Stun Duration"Seismic Impact T3 now also increases radius by 6m
Apollo
- Fixed Riposte not leaving the ground when started on the ground
Riposte no longer triggers from trooper or neutral damage Flawless Advance T2 no longer increases Apollo's lunge speed Flawless Advance now gets interrupted by stun and sleep Itani Lo Sahn base damage reduced from 225to 190 and spirit scaling increased from1.6to 2.3- Itani Lo Sahn's hit width no longer scales with radius increases
Bebop
- Hook can now be canceled
Billy
Bashdown radius reduced from 4.5mto 4mBashdown T2 changed from "+1.3m Radius"to "+1 Charge and +2m Radius"Bashdown T3 now also reduces charge time by 2s Rising Ram damage reduced from 55to 40Rising Ram damage spirit scaling increased from 1.7to 1.9Rising Ram cooldown reduced by 50% on impact Rising Ram charge duration reduced from 0.51sto 0.3sRising Ram T1 changed from "On Impact: -50% Cooldown"to "On Impact: +25% Weapon Damage for 5s"Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s"to "+0.3s Charge Duration"Rising Ram T3 increased from 6.5% Max Health to 8% Blasted spirit scaling reduced from 0.8to 0.6Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though) Blasted passive no longer reduces enemy fire rate by -14% Blasted tooltip simplified Blasted T3 now also increases spirit scaling by +0.6 Chain Gang radius reduced from 13mto 12mChain Gang no longer grants +15% Spirit and Bullet Resist Chain Gang cooldown increased from 125sto 150sChain Gang T1 changed from "-25s Cooldown"to "+40% Spirit and Bullet Resist"Chain Gang T2 changed from "+15% Spirit and Bullet Resist"to "-50s Cooldown"Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in Chain Gang T3 no longer grants +90 damage Chain Gang T3 now also increases the radius by +5m
Calico
- Bullets no longer have gravity
- Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
Gloom Bombs changed so the first grenade always lands in the middle Gloom Bombs projectile sticky radius increased from 10to 15Gloom Bombs cast delay reduced from 0.15sto 0.1sGloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers Leaping Slash improved targeting of dash to end early if near enemy heroes Leaping Slash can now dash vertically, even while on the ground Leaping Slash T2 changed from +40 damage to +300 souls on hero kill Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage Leaping Slash radius reduced from 4.5mto 4mAva can no longer manipulate movement if meleeing while midair Ava now uses healthbar modifier style for duration Ava fixed camera not being centered around Ava Ava melee attack delay reduced from 0.4sto 0.0sAva melee attack cooldown increased from 0.75to 0.85Ava melee attack now goes the way you are looking Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration Ava cooldown reduced from 45sto 30sAva duration reduced from 16sto 15sAva T1 duration increased from +14sto 15sAva T2 changed from +45% Speed to +45% Speed and +15 Health Regen Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s Return To Shadows now allows for some vertical flight movement during channel Return To Shadows now has new channel bar Return to Shadows T2 reduced from 67.5 Damage to 65 Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
Celeste
- Gravity reduced from
-20%to -28% (less gravity) - Air Control/Acceleration reduced from
+50/18%to +38/12% (less air control and acceleration) Shining Wonder bounce range reduced from 17mto 15mShining Wonder linger duration reduced from 4.5sto 3.25s
Doorman
- Gun now pierces through targets at 50% reduced damage
- Call Bell time between charges increased from
4sto 6s - Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
- Call Bell explosion damage increased from
55to 85 - Call Bell explosion damage spirit scaling reduced from
1.7to 1.4 - Call Bell T1 increased from
+2mto +2.5m - Call Bell T2 no longer has Impact Damage
- Call Bell T2 Explosion Damage increased from
40to 75 - Call Bell T2 now increases spirit scaling by +0.6
- Call Bell T3 changed from
"Impact causes half radius explosions"to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow" - Doorway now has a timer icon above the ability
- Doorway T1 duration increased from
+10sto +15s - Doorway T2 barrier duration increased from
8sto 12s - Doorway T3 doorway distance now also scales with Spirit Power (0.25)
- Luggage Cart is now 20% larger (20% wider hitbox as well)
- Luggage Cart T1 changed from
"-8s Cooldown"to "+60 Damage" - Luggage Cart T2 increased from +15m Cast Range to +20m
- Luggage Cart T3 changed from
"+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun"to "+1.5s Wall Stun and -15s Cooldown" - Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
- Hotel Guest cast range increased from
6mto 7m - Hotel Guest no longer goes on cooldown if the target dies during the cast
- Hotel Guest fixed enemies not always landing in the correct spot on return
- Hotel Guest now supports instant cast settings
- Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
- Hotel Guest cost of stay damage reduced from
150to 75 - Hotel Guest failure to check-out damage reduced from
250to 125 - Hotel Guest T1 changed from
"+2m Cast Range"to "-1 Stamina and -25s Cooldown" - Hotel Guest T2 changed from
"Unstoppable while channeling"to "+1.5s Stun On Failure To Checkout and 150 Damage" - Hotel Guest T3 changed from
"-50s Cooldown"to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
Drifter
Rend damage range reduced from 18mto 16mRend cooldown increased from 13sto 16sRend damage spirit scaling increased from 1.4to 1.8Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default) Rend T1 bonus damage increased from +32to +40Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s"to "Close range attack now silences enemies for 2.3s"Stalker's Mark duration reduced from 6sto 5sStalker's Mark T1 changed from "+1% Bleed"to "-8% Bullet Resist"Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush"to "+3s Duration and -8s Cooldown"Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration"to "+2% Bleed and -40% Healing"Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4%to 3%Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina"to "Isolated death restores 18% Missing Health and restores 2 stamina"Eternal Night now makes the targets be considered as isolated Eternal Night Sprint reduced from +3mto +2mEternal Night no longer has 7 spirit damage proc Eternal Night cooldown increased from 120sto 125sEternal Night duration reduced from 7sto 6.5sEternal Night T1 changed from "+6.3 Spirit Damage Proc"to "+10m Sprint" (kicks in immediately)Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint"to "-45s Cooldown"Eternal Night T3 increased from "+2s Duration and +1 Max Target"to "+2.5s Duration and +1 Max Target"
Dynamo
- Bullet damage increased from 12.2+0.44 to 12.6+0.5
Kinetic Pulse cooldown increased from 22sto 26sKinetic Pulse damage increased from 90to 115Kinetic Pulse range reduced from 20mto 16mKinetic Pulse range no longer increases with spirit scaling Kinetic Pulse spirit scaling increased from 1.7to 2.1Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate"to "+1 Charge"Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s"to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"Kinetic Pulse T3 changed from "+104 Damage and +1 Charge"to "+135 Damage and +16m Cast Range"Quantum Entanglement no longer grants +26% Fire Rate Quantum Entanglement no longer reloads ammo Quantum Entanglement base ability now restores 1 stamina Quantum Entanglement ally distance increased from 10mto 13mQuantum Entanglement range increased from 9mto 10mQuantum Entanglement T1 increased from +4m Range to +6m Quantum Entanglement T2 changed from "+22% Fire Rate"to "-6s Cooldown"Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo"to "Dispells non-ult debuffs for you and your allies"Rejuvenating Aurora cooldown increased from 45sto 48sRejuvenating Aurora now has a 1s linger on allies Rejuvenating Aurora now lets you jump while using it Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel"to "Aura provides +4 Move Speed during channel"Rejuvenating Aurora T2 cooldown from -14sto -20sRejuvenating Aurora T2 now also increases duration by 1s Singularity no longer does 1.5% Max Health DPS Singularity DPS increased from 40to 75Singularity DPS spirit scaling increased from 0.19to 0.28Singularity T3 increased from 4% Max Health DPS to 5.5%
Graves
Grasping Hands is now set up to work through proper alternate cast methods and be more responsive Grasping Hands Immobilize duration reduced from 1.5sto 1.25sGrasping Hands cooldown reduced from 38sto 34sGrasping Hands T2 changed from "+0.75s Immobilize Duration"to "+90 Damage and +10m Wall Length"Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown"to "+1s Immobilize Duration and -12s Cooldown"
Haze
- Spirit per boon reduced from
1.1to 0.5 Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s Sleep Dagger Wake Up delay no longer increases with spirit scaling Sleep Dagger cooldown increased from 26sto 30sSleep Dagger Sleep duration reduced from 3sto 2.75sSleep Dagger T1 changed from "Removes 1 Stamina"to "-8% Bullet Resist Reduction for 6s"Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s"to "-15s Cooldown"Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup"to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"Smoke Bomb cooldown increased from 30sto 33sSmoke Bomb duration spirit scaling reduced from 0.18to 0.08Smoke Bomb no longer has base +2m Invis Sprint Speed Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m Smoke Bomb T2 changed from "+10% Bullet Lifesteal"to "Enables 2 Ability Charges"Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility"to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"Fixation reduced from +0.2 Weapon Damage per stack to +0.18 Fixation T1 spirit scaling increased from 0.37to 0.8Fixation T1 reduced from +50 Spirit Damage to +40 Fixation T3 increased from +0.12 Weapon Damage to +0.14 Bullet Dance Fire Rate bonus reduced from 30%to 20%Bullet Dance base ability now has 60% Evasion Bullet Dance duration spirit scaling increased from 0.06to 0.08Bullet Dance Bonus Bullet Damage reduced from 10to 7Bullet Dance T1 increased from +4 Bullet Damage to +7 Bullet Dance T2 now also increases Fire Rate by +10% Bullet Dance T3 no longer adds 60% Bullet Evasion Bullet Dance T3 now also fires at an additional target
Infernus
Napalm damage reduced from 46to 40Napalm damage spirit scaling increased from 0.3to 0.6Napalm amplified damage taken reduced from 20%to 16%Napalm T2 lifesteal increased from 10%to 15%Flame Dash DPS spirit scaling increased from 0.8to 1.0Flame Dash T1 changed from "-25% Fire Rate"to "-12s Cooldown"Flame Dash T2 DPS reduced from +27to +20Flame Dash T2 DPS now also increases trail duration by 1s Flame Dash T3 no longer reduces cooldown by 15s Flame Dash T3 now also grants +1 Charge Flame Dash T3 time between charges reduced from 20sto 14sMelee can now buildup afterburn (20% for light melee, 35% for heavy) Afterburn T1 changed from "-20% Spirit Damage"to "+14 DPS"Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage Afterburn T3 changed from "+23 DPS"to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)Concussive Combustion cast now causes camera to move back a bit Concussive Combustion delay increased from 3sto 3.25sConcussive Combustion radius reduced from 13mto 12mConcussive Combustion cooldown increased from 140sto 165sConcussive Combustion damage reduced from 150to 125Concussive Combustion T1 changed from "-35s Cooldown"to "+100 Damage"Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius"to "-65s Cooldown and +65% Explosion Heal"Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage"to "+0.75s Stun and +10m Radius"
Ivy
- Now has -10% Gravity
- Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
- Kudzu Bomb renamed to Entangling Thorns
Entangling Thorns Recharge Time reduced from 8sto 5sEntangling Thorns spirit scaling reduced from 0.65to 0.55Entangling Thorns T2 changed from "+2s Duration"to "+2m Radius and increases spirit scaling by +0.5"Entangling Thorns T3 changed from "+36 DPS and +2m Radius"to "Entangles enemies that remain in it for 2s. Lasts 1.6s"- Watcher's Covenant renamed to Kudzu Connection
Kudzu Connection Fire Rate spirit scaling reduced from 0.25to 0.18Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19to 0.15Kudzu Connection T1 changed from "+8% Fire Rate"to "+2m Move Speed bonus"Kudzu Connection T2 changed from "+2m Move Speed Bonus"to "+8% Fire Rate and +8% Bullet Lifesteal"Kudzu Connection T3 changed from "+1 Tether Count"to "Ability is now always active"Stone Form cooldown increased from 37sto 40sStone Form damage spirit scaling reduced from 1.5to 0.8Stone Form T1 changed from "-19s cooldown"to "+7% Max Health Heal"Stone Form T2 changed from "+68 Damage and +0.5s Stun"to "-25s Cooldown"Stone Form T3 changed from "+13% Max Health Heal"to "+1s Stun and Increased Spirit Scaling (2.0)"Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s Air Drop spirit damage scaling reduced from 2.3to 1.0Air Drop Cooldown reduced from 100sto 65sAir Drop duration increased from 16sto 21sAir Drop base/max speed increased from 11/18mto 10/22mAir Drop bomb radius increased from 14mto 20mAir Drop buff duration reduced from 12sto 8sAir Drop ally cast range increased from 14mto 18mAir Drop now grants you and your ally +20% Outgoing Damage after dropping Air Drop bomb no longer has a fast explode expanding behavior Air Drop bomb no longer causes a knockup Air Drop bomb no longer slows on explode by default Air Drop bomb no longer provides barrier by default Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s"to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.Air Drop T2 changed from "+200 Barrier and +5m Explode Radius"to "Explode applies 50% Slow for 3s"Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
Kelvin
Frost Grenade now impacts on Ice Path Frost Grenade radius reduced from 6.5mto 6mFrost Grenade cooldown increased from 20sto 30sFrost Grenade now comes with 2 charges Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling) Frost Grenade no longer has -40% Stamina regen reduction Frost Grenade T1 changed from "+1 Charge"to "Increases damage and heal by +30"Frost Grenade T2 changed from "Provides healing 80+1.5"to "Freezes stamina regen and -10s Cooldown"Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen"to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"Ice Path is now cancelled on Ability Button Press instead of Space Ice Path cooldown increased from 46sto 50sIce Path incline/decline speed increased Ice Path T1 changed from "+4 Sprint"to "+2 Move Speed and +35% Bullet Resistance on Ice Path"Ice Path T2 increased from -17s Cooldown to -20s Ice Path T3 now grants you +35% Spirit Power while on Ice Path Arctic Beam visual clarity on VFX improved Arctic Beam now lets you cast Frost Grenade and items while using it Arctic Beam Max Fire Rate Reduction reduced from -35%to -20%Arctic Beam Max Slow reduced from -40%to -20%Arctic Beam spirit scaling reduced from 0.8to 0.5Arctic Beam cooldown increased from 25sto 28sArctic Beam T1 changed from "-7s Cooldown"to "Increases Move Slow and Fire Rate Reduction by -25%"Arctic Beam T2 changed from "+33 DPS"to "+20 DPS and +0.6 Spirit Scaling"Arctic Beam T3 now also reduces cooldown by 13s Frozen Shelter can now be canceled first without canceling Ice Beam Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself. Frozen Shelter duration reduced from 5.25sto 5sFrozen Shelter T1 changed from "-35% Enemy Fire Rate"to "-25s Cooldown"Frozen Shelter T2 increased from +1sto +1.5sFrozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
Lady Geist
Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling) Essence Bomb radius reduced from 9mto 7mEssence Bomb cooldown reduced from 14.5sto 14sEssence Bomb T1 increased from -4sto -5sEssence Bomb T2 also increases radius by +2m Life Drain cooldown increased from 30sto 34sLife Drain break range reduced from 30mto 28mLife Drain T1 DPS increased from +16.2to +18Life Drain T2 duration increased from +2sto +2.5sLife Drain T3 charges increased from +1to +2Life Drain T3 now also increases spirit scaling by +0.3 Soul Exchange cast time reduced from 0.2sto 0.1sSoul Exchange post cast hold time reduced from 0.7sto 0.2sSoul Exchange T1 cooldown increased from -35sto -60sSoul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s"to "Silences enemies within 25m for 3s"Soul Exchange T3 changed from "Silences enemies within 25m for 3s"to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
Lash
- Increased Sparkles
- Fixed Ground Strike against players brought down from mid air not doing damage
Grapple T2 weapon damage increased from +6to +7Grapple T3 changed from "+20% Fire Rate"to "+60% Air Control and +1 Stamina on Usage"Flog cooldown increased from 24sto 26sFlog Attack Angle no longer increases with Spirit Power Flog heal vs heroes reduced from 60%to 50%Flog T2 increased from -12s Cooldown to -16s Flog T2 now also reduces Fire Rate by 30% Flog T3 no longer reduces Fire Rate Flog T3 damage reduced from +86to +80Flog T3 now also increases Attack Angle by 40 and Heal by +20% - Fixed Death Slam camera sometimes being obstructed
Death Slam throw distance no longer scales with Spirit Power (was 0.3) Death Slam cooldown increased from 145sto 150sDeath Slam T1 throw distance increased from +8mto +12mDeath Slam T2 cooldown increased from -25sto -40sDeath Slam T3 now also increases cast range by +10m
McGinnis
- Stamina speed bucket 3 to 2
- Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
Mini Turret duration increased from 24sto 35sMini Turret base health and health growth reduced by 40% - Mini Turrets initial fading resist start value increased from
60%to 80% - Mini Turrets now have 35% melee resist
Mini Turret tracking, angle and projectile speeds significantly improved Mini Turret on the minimap now flash/turn red when they are attacking Mini Turret T1 changed from "Turrets apply 25% slow"to "+10m Attack Range and +10 DPS"Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate"to "+2 Charges"Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime"to "+30% Turret Fire Rate and +12s Turret Lifetime"Medicinal Specter duration no longer scales with spirit power Medicinal Specter radius no longer scales with spirit power Medicinal Specter regen now scales with spirit power (+0.3) Medicinal Specter cooldown increased from 48sto 50sMedicinal Specter no longer provides +15% Stamina Recovery Medicinal Specter T1 changed from "+30% Fire Rate"to "+40% Spirit Resistance"Medicinal Specter T2 increased from -17s Cooldown to -20s Medicinal Specter T2 now also increases Stamina Recovery by +100% Medicinal Specter T3 regen reduced from 2.5% Max HP to 2% Medicinal Specter T3 now also increases radius by 3m Medicinal Specter T3 now also increases duration by 1s Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment) Spectral Wall min range reduced from 6mto 5mSpectral Wall applies it's slow to enemies it passes through while being summoned Spectral Wall T1 no longer drains 1 stamina Spectral Wall T1 Damage Amp increased from 15%to 20%Spectral Wall T2 also increases wall duration by +2s Spectral Wall T3 changed from "0.75s Stun on Impact"to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)Heavy Barrage duration reduced from 13sto 8sHeavy Barrage minimum range reduced from 9mto 8.5mHeavy Barrage T1 tooltip updated to clarify that it also reduces dash distance Heavy Barrage T1 move slow reduced from 40%to 30%Heavy Barrage T1 dash slow increased from 20%to 30%Heavy Barrage T1 slow duration reduced from 2sto 1.5sHeavy Barrage T2 cooldown reduction increased from -45sto -55sHeavy Barrage T2 now also increases duration by 6s Heavy Barrage T3 damage increased from +21to +25Heavy Barrage T3 spirit scaling from +0.2to +0.25Heavy Barrage T3 now also increases explosion radius by 2m
Mina
- Stamina cooldown increased from
3.9sto 4.2s Rake cooldown increased from 10sto 16sRake hero hit missing health as damage increased from 3%to 5%Rake heal per kill reduced from 30to 25Rake heal per kill spirit scaling reduced from 0.43to 0.3Rake T1 changed from "+20 Heal Per Kill"to "+60 Damage"Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling"to "+30 Heal Per Kill and -8s Cooldown"Rake T3 now also provides +1.2 Heal Per Kill spirit scaling Sanguine Retreat cast range reduced 10m to 9m Sanguine Retreat recast window increased from 3sto 3.5sSanguine Retreat T1 changed from "+3m Cast Range"to "+20% Fire Rate and 8 Bullets"Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets"to "-10s Cooldown"Sanguine Retreat T3 changed from "-12s Cooldown"to "+1 Recast"Love Bites Cooldown increased from 8sto 10sLove Bites damage reduced from 6to 4Love Bites damage spirit scaling increased from 0.06to 0.09Love Bites bonus damage reduced from 55to 45Love Bites bonus damage spirit scaling increased from 1.6to 1.85Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s"to "On Proc: 30% Slow for 3s"Love Bites T2 Damage/Bonus reduced from 3.6/50to 3/45Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s"to "-4s Cooldown and On Proc +25% Fire Rate for 5s"Nox Nostra cooldown increased from 115sto 130sNox Nostra damage reduced from 6to 5.6Nox Nostra T1 increased from +1.8to +2.2Nox Nostra T2 cooldown increased from -40sto -55s
Mirage
- Bullet damage reduced from 15.2+0.5 to 14.8+0.3
Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability. Fire Scarabs collision and model size increased a bit Fire Scarabs base charges reduced from 4to 2Fire Scarabs spirit scaling reduced from 1.0to 0.8Fire Scarabs now immediately steal the health from the target Fire Scarabs Max Health steal increased from 45to 70Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal Fire Scarabs cooldown increased from 40sto 45sFire Scarabs T1 changed from "-15s Cooldown"to "+50 Max Health Steal"Fire Scarabs T2 changed from "-8% Bullet Resist"to "+2 Charges"Fire Scarabs T3 changed from "+63 Max Health Steal"to "+10% Damage Amp and +1.2 Spirit Scaling"Fire Scarabs no longer has a reduced effect against non-heroes - Tornado renamed to Dust Devil
Dust Devil lift duration reduced from 1.0sto 0.4sDust Devil spirit scaling reduced from 0.7to 0.3Dust Devil now slows affected enemies by 30% for 3s Dust Devil bullet evasion duration increased from 3.5sto 4sDust Devil bullet evasion increased from 25%to 30%Dust Devil T1 changed from "+0.4s Lift Duration"to "+60 Damage"Dust Devil T2 changed from "-14s Cooldown"to "-8s Cooldown and +30% Evasion"Dust Devil T3 changed from "+20% Bullet"to "Can Recast within 5s. Increases spirit scaling by 1.0"Djinn's Mark cooldown increased from 2.6sto 3sDjinn's Mark multiplier duration increased from 4.5sto 5sDjinn's Mark reveal duration increased from 3sto 6sDjinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change) Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack"to "Fading 60% slow for 0.5s"Djinn's Mark T2 increased from +8.1 Damage to +20 Djinn's Mark T3 cooldown increased from -0.75sto -1sDjinn's Mark T3 now also stuns for 0.5s at max stacks Traveler cooldown reduced from 155sto 145sTraveler can now be cast while on the zipline Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s. Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location. Traveler no longer grants +2m Move Speed and +26% Fire Rate Traveler T1 changed from "+2m Move Speed and -35s Cooldown"to "3m Move Speed for 12s"Traveler T2 changed from "Grants Traveler Buffs to Ally"to "400 Barrier with spirit scaling for 12s"Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"
Mo & Krill
Scorn damage reduced from 56to 50Scorn radius reduced from 10mto 9mScorn spirit scaling increased from 0.42to 0.75Scorn T1 changed from "-3.75s Cooldown"to "+35 Damage"Scorn T2 changed from "+21 Damage"to "-5s Cooldown and +1m Radius"Burrow now lets you enter the tunnels Burrow cooldown increased from 37sto 40sBurrow T1 changed from "+3s Duration"to "+50 Spin DPS"Burrow T2 changed from "+68 Spin DPS and +2 Radius"to "+2 Spin Radius and +4s Burrow Time"Burrow T3 increased from +2 m/s Move Speed to +4 Burrow T3 increased from -19s Cooldown to -20s Sand Blast cooldown reduced from 42sto 40sSand Blast duration reduced from 3sto 2.5sSand Blast range reduced from 35mto 25mSand Blast T1 changed from "+1s"to "+50 Damage and +5m Range"Sand Blast T2 changed from "-23s Cooldown"to "Slows targets Move Speed and Dash Distance by -25%"Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%"to "+1s Duration and -20s Cooldown"Combo cooldown increased from 90sto 150sCombo DPS increased from 35to 60Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal" Combo T2 changed from "+0.7s Duration"to "+60 DPS and +50% Bullet Resist"Combo T3 changed from "+32 DPS and 80% Lifesteal"to "+0.7s Duration and -60s Cooldown"
Paige
- Conjure Dragon renamed to Bookwyrm
Bookwyrm fixed initial location not starting where you click it Bookwyrm cooldown increased from 30sto 33sBookwyrm T1 changed from "-5s Cooldown"to "+2s Trail Duration and +1m Width"Bookwyrm T2 changed from "+2s Trail Duration"to "-8s Cooldown and +10m Travel Range"Bookwyrm T3 Damage/DPS rescaled from 104/27to 100/30Bookwyrm T3 now also grants +1 Charge - Defend and Fight! renamed to Plot Armor
Plot Armor barrier spirit scaling reduced from 1.6to 1.3Plot Armor T3 now also increases spirit scaling (+0.3) Captivating Read height area no longer increases with range bonuses Captivating Read cooldown increased from 25sto 30sCaptivating Read immobilize duration reduced from 1.25sto 1sCaptivating Read T1 cooldown increased from -6sto -11sCaptivating Read T2 immobilize duration increased from 0.75sto 1sCaptivating Read T3 now also increases radius by 1m Rallying Charge T2 now also reduces cooldown by 30s Rallying Charge T3 now also increases Max Amp from +100%to +150%
Paradox
Pulse Grenade radius reduced from 6mto 5.5mPulse Grenade radius increases by +1m per Pulse Pulse Grenade Amp Per Stack reduced from 6%to 4%Pulse Grenade cooldown increased from 28sto 32sPulse Grenade spirit scaling reduced from 0.6to 0.4Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown Pulse Grenade T2 changed from "-8s Cooldown"to "+20 Pulse Damage and +0.5 Spirit Scaling"Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse"to "+4% Damage Amp Per Stack and +1.6s Duration"Time Wall duration reduced from 6sto 5.5Time Wall no longer damages enemies going through it Time Wall now increases allied bullet speeds going through it by 100% Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine) Time Wall T1 increased from +2m Width to +3m Time Wall T2 changed from "+9% Max Health Damage"to "+2.5s Duration and +30% Weapon Damage"Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time) Kinetic Carbine cooldown increased from 27sto 30sKinetic Carbine speed spirit scaling increased from 0.09to 0.13Kinetic Carbine base damage scale increased from 100%to 125%Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold"to "-12s Cooldown"Kinetic Carbine T3 now also increases charge hold by 2s Paradoxical Swap cooldown increased from 75sto 95sParadoxical Swap no longer has 80% Spirit Lifesteal Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health Paradoxical Swap T1 changed from "-15s Cooldown"to "+200 Barrier (1.5 Spirit Scaling)"Paradoxical Swap T2 changed from "+81 Damage"to "+13m Cast Range and -35s Cooldown"Paradoxical Swap T3 changed from "+15m Cast Range"to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
Pocket
Barrage projectile speed increased by 15% Barrage now lets you use stamina during the ability Barrage now lets you use Flying Cloak during the ability Barrage T1 increased from +12.6 Damage Per Projectile to +16 Barrage T2 cooldown increased from -14sto -16sBarrage T3 increased from +2m Radius to +3m Flying Cloak cooldown reduced from 32sto 26sFlying Cloak damage reduced from 70to 60Flying Cloak duration increased from 3.4sto 3.8s (travels slower, same total distance)Flying Cloak T1 changed from "-14s Cooldown"to "+70 Damage"Flying Cloak T2 changed from "+76 Damage"to "+5 Weapon Damage upon cast for 8s"Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s"to "+1.6s Travel Time and -14s Cooldown"Enchanter's Satchel spirit scaling increased from 0.61to 0.9Enchanter's Satchel T3 now also reduces movement speed by 40% Enchanter's Satchel T3 Fire Rate slow increased from 35%to 40%Enchanter's Satchel T3 Escape duration increased from +0.5sto +1.5sEnchanter's Satchel T3 now also increases radius by 4m Affliction no longer applies 12% Current Health Damage Affliction DPS increased from 28to 32Affliction spirit scaling increased from 0.17to 0.2Affliction cooldown increased from 140sto 150sAffliction T1 increased from -25s Cooldown to -40s Cooldown Affliction T2 no longer reduces healing by 40% Affliction T2 now also increases radius by 4m Affliction T3 no longer increases radius by 6m Affliction T3 now prevents all healing on targets Affliction T3 increases spirit scaling by +0.1
Rem
Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction) Lil Helpers trooper healing spirit scaling increased from 0.125to 0.14Naptime sleep move speed reduced from 2m/s to 1.5m/s Naptime sleep duration decreased from 4.25sto 4sNaptime radius decreased from 20mto 17.0mNaptime T2 changed from "unstoppable and -35% Damage resist while channeling"to "+0.5s Sleep Duration and +3m Radius"Naptime T3 now also grants +50% damage resist while channeling
Seven
- Move Speed no longer scales with spirit power
- Sprint speed increased from
0.6mto 1.8m Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes) Lightning Ball fixed now doing damage if another ball was already hitting a target Lightning Ball T2 now also increases lifetime by 1s Static Charge damage reduced from 38to 35Static Charge cast range reduced from 16mto 15mStatic Charge cast range no longer increases with spirit power Static Charge T1 increased from -19s Cooldown to -20s Static Charge T2 now also increases cast range by +5m Static Charge T3 now also increases damage by +160 Power Surge duration no longer scales with spirit power Power Surge cooldown increased from 48sto 50sPower Surge max jumps increased from 3to 4Power Surge T1 increased from -15sto -18sPower Surge T2 changed from "-10% Spirit Resist for 6s"to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps"to "-15% Spirit Resist for 8s and +12s Duration"Storm Cloud allows movement in the base ability (1.5m) Storm Cloud bullet resistance reduced from 20%to 0%Storm Cloud T1 bullet resist increased from 35%to 55%Storm Cloud T3 increases move speed by +3m (was +3.8m before)
Shiv
- Stamina reduced from
3to 2 - Stamina movement speed reduced from
6.7to 6.5 - Bullet damage growth increased from
0.154to 0.165 Serrated Knives no longer has impact damage Serrated Knives Bleed DPS per knife increased from 4to 10Serrated Knives Bleed DPS spirit scaling increased from 0.13to 0.15Serrated Knives T1 changed from "+1 Charge"to "+2s Duration"Serrated Knives T2 changed from "+2s Duration"to "+2 Charges"Serrated Knives T3 no longer has +30 Impact Damage Serrated Knives T3 DPS increased from +5.5to +12Serrated Knives T3 increases spirit scaling by +0.10 Slice and Dice cooldown increased from 15sto 16sSlice and Dice Impact damage reduced from 75to 60Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack. Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown Slice and Dice T2 changed from "+50 Impact Damage"to "-8% Spirit Resistance and +2m Dash Range"Slice and Dice T3 now also grants +50 Impact Damage Killing Blow is no longer unit targeted, you jump in the direction forward with some small control Killing Blow Damage Amp reduced from 15%to 14%Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp"to "+8% Damage Amp"Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown Killing Blow T3 now also increases enemy health threshold by +5%
Silver
- Mauling Leap damage scaling reduced from
1.9to 1.5 - Fixed Tail Whack being considered a movement ability
- Tail Whack disarm duration reduced from
2.5sto 2s - Tail Whack slow duration increased from
1.5sto 2s - Tail Whack T3 changed from
"+1s Disarm Duration"to "1.5s Debuff Duration" Lycan Curse cooldown increased from 35sto 50sLycan Curse base health bonus reduced from 100to 75Lycan Curse no longer grants +14% Bullet and Spirit Resistance Lycan Curse no longer grants +2m Move Speed Lycan Curse T1 resist increased from +14%to +15%Lycan Curse T2 bonus health increased from 125to 150
Victor
- Bullet damage increased from
12.3to 12.5 Pain Battery now starts charged Pain Battery range increased from 20mto 28mPain Battery reduced randomness on the projectile paths Pain Battery bolt count from 5to 7Pain Battery T2 increased from +36to +50Pain Battery T3 now also increases spirit scaling by +0.6 Jumpstart cooldown increased from 23sto 30sJumpstart Move Speed reduced from 4mto 3mJumpstart spirit scaling reduced from 1.8to 1.2Jumpstart T1 increased from +1.5mto +3m Move SpeedJumpstart T2 now also reduces cooldown by -8s Jumpstart T3 now also provides +1 Charge Jumpstart T3 no longer reduces cooldown Jumpstart T3 now also increases spirit scaling by 0.8 Aura of Suffering time to max DPS reduced from 10sto 6sAura of Suffering radius increased from 7.7mto 10mAura of Suffering toggle cooldown reduced from 2.5sto 2sAura of Suffering Min DPS reduced from 16to 12Aura of Suffering Min DPS spirit scaling reduced from 0.18to 0.135Aura of Suffering Max DPS reduced from 70to 54Aura of Suffering Max DPS spirit scaling reduced from 0.9to 0.67Aura of Suffering T2 Min/Max DPS reduced from 8/36to 6/26Aura of Suffering Text Progress bar indicates time to Max DPS Aura of Suffering T3 reduced from +13% Damage to +15% Shocking Reanimation radius reduced from 13mto 12mShocking Reanimation rebirth health reduced from 60%to 50%Shocking Reanimation T1 changed from "+3m Radius and +90 Damage"to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"Shocking Reanimation T2 rebirth health increased from 40%to 50%Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)"to "+6m Radius, +1s Stun and -50s Cooldown"
Vindicta
- Fire Rate no longer scales with Spirit Power
- Bullet damage now scales with spirit power (0.022)
Vindcita
- Ammo reduced from
22to 19
Vindicta
- Bullet Velocity increased from
557to 660 Stake damage reduced from 55to 40Stake damage spirit scaling increased from 0.37to 0.5Stake projectile speed increased from 20m/s to 25m/s Stake T1 changed from "-35% Fire Rate"to "+65 Damage"Stake T3 Tether Duration increased from +0.5sto +0.75sStake T3 capture radius increased from +1mto +2mFlight now allows you to use melee Flight now allows parry to be used Flight now grants you +50% Item Cast Range Flight spirit damage scaling reduced from 0.22to 0.18Flight duration reduced from 15sto 13sFlight T2 duration increased from +8sto +10sFlight T3 Spirit Damage Per Bullet reduced from 12.6to 10Flight T3 now increases spirit scaling by 0.1 Flight T3 now also refreshes duration on hero kill Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path Crow Familiar debuff duration no longer scales with spirit power Crow Familiar debuff duration increased from 4sto 5sCrow Familiar bleed damage reduced from 2.7%to 2.2%Crow Familiar damage increased from 37to 40
Vindcita
- Crow Familiar cooldown increased from
28sto 32s
Vindicta
Crow Familiar T1 changed from "Ricochet up to 2 times"to "Reduces healing by -35%"Crow Familiar T2 now also increase bleed damage by +0.5% Crow Familiar T3 now also increases debuff duration by 2s Assassinate while scoped no longer un-scopes when using items Assassinate now has a 4s buffer on impact for bonus credit Assassinate while scoped now plays a sound for you when the it is fully charged Assassinate weapon damage bonus increased from 5%to 6%
Viscous
Splatter bounces once by default Splatter cooldown reduced from 30sto 26Splatter spirit scaling reduced from 1.77to 0.8Splatter ground effect now increases slide distance by 60% for you and your allies Splatter multiple hit damage value reduced from 50%to 50/38/26%Splatter T1 radius increased from +1mto +2mSplatter T2 cooldown increased from -12sto -14sSplatter T3 spirit scaling increased from +0.4to +1.3Splatter T3 still adds 2 bounces The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels The Cube healing spirit scaling increased from 0.14to 0.3The Cube T3 increased from -21s Cooldown to -25s Puddle Punch now grants +30% Air Control when affecting yourself or allies Puddle Punch Charge Time increased from 1.5sto 1.7sPuddle Punch Slow increased from 15%to 20%Puddle Punch now acts as if its close range with respect to item procs (like Point Blank) Puddle Punch radius reduced from 4.5mto 4mPuddle Punch T2 changed from "+27 Damage and -15% Move Slow"to "+1.5m Radius and +30 Damage"Goo Ball no longer can carry Urn Goo Ball turn rate improved a bit Goo Ball can now use abilities and items (rather than being locked behind T3) Goo Ball cooldown increased from 115sto 130sGoo Ball duration increased from 9sto 10sGoo Ball Bullet and Spirit resist reduced from 60%to 35%Goo Ball T1 changed from "+5s Duration"to "-30s Cooldown"Goo Ball T2 reduced from +72 Damage to +70 Goo Ball T3 changed from "Can now use abilities and items"to "+6s duration and +0.3s Stun Duration"
Warden
- Bullet growth per boon reduced from
0.44to 0.38 Alchemical Flask Weapon Damage reduction reduced from -30%to -25%Alchemical Flask T2 damage increased from +36to +40Alchemical Flask T2 now also increases Weapon Damage Reduction by -20% Alchemical Flask T2 no longer increases radius by 1m Alchemical Flask T3 cooldown increased from -6.5sto -7sAlchemical Flask T3 now also increases radius by 2m Willpower duration reduced from 7sto 5sWillpower cooldown reduced from 42sto 40Willpower barrier now scales with spirit power in the base ability (+0.5) Willpower T2 cooldown from -19sto -22sWillpower T2 now also increases duration by +2s Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)"to "+40% Debuff Resistance and improved scaling (2.5)"Binding Word cast range reduced from 20mto 15mBinding Word cooldown decreased from 37sto 34sBinding Word T1 changed from "+1s Immobilize Duration"to "+20% Bullet Damage to Trapped heroes for 5s"Binding Word T2 changed from "-19s Cooldown"to "+0.75s Duration and +12m Cast Range"Binding Word T2 now increases trap duration by 0.75s Binding Word T3 changed from "+20% Bullet Damage"to "-18s Cooldown and Silences enemies until they escape or are trapped"Last Stand Channeling bullet and spirit resist increased from 30%to 60%Last Stand radius reduced from 13mto 12mLast Stand T1 increased from +3m Radius to +4m Last Stand T3 no longer grants +50% Bullet and Spirit Resist Last Stand T3 duration increased from +2.5sto +3sLast Stand T3 now also grants you Unstoppable while channeling
Wraith
Card Trick cards now have specific suites with special bonuses.
- Card Types:
Spades
- +70% Damage
Diamond
- Cuts enemy resistances by -8% for 5s. Does not stack.
Hearts
- Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
Clubs
- 30% Slow for 3s
Joker
- Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
Wraith
Card Trick base charge count increased from 1to 2Card Trick base damage reduced from 60to 45Card Trick spirit scaling reduced from 1.0to 0.55Card Trick buildup now takes 20% longer Card Trick cooldown reduced from 0.75sto 0.5sCard Trick post cast time reduced from 0.2sto 0.1Card Trick now highlights the card that will be throw next. Card Trick now has unique sounds for each card suite that is summoned. Card Trick T1 increased from "+1 Charges"to "+2 Charges"Card Trick T2 changed from "+35 Damage"to "+40 Damage and increased spirit scaling (+0.4)"Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s"to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)- Fixed Project Mind interaction with stuns
Full Auto no longer affects allies (previously gave half fire rate to allies) Full Auto duration no longer scales with Spirit Power Full Auto cooldown reduced from 48sto 45sFull Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling) Full Auto T1 increased from -14s Cooldown to -20s Full Auto T2 changed from "2.52 Spirit Damage per Bullet"to "+10% Fire Rate and +3s Duration"Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling"to "Unlimited Ammo and increased spirit scaling (+0.06)"Telekinesis cooldown increased from 110sto 120sTelekinesis cast range reduced from 20mto 14mTelekinesis cast time increased from 0.1sto 0.3sTelekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s. Telekinesis T1 changed from "-25s Cooldown"to "+100 Damage"Telekinesis T2 changed from "+0.75s Silence and Disarm Duration"to "-50s Cooldown"Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
Yamato
Power Slash being held down no longer automatically fires it - You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
Power Slash base ability now has +60% Bullet Resist while channeling Power Slash cooldown increased from 10.5sto 12sPower Slash Slash Length reduced from 25mto 22mPower Slash T1 changed from "+60% Bullet Resist while channeling"to "40% Slow for 3s"Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s"to "-4s Cooldown"Power Slash T3 now also grants +8m Range - Flying Strike renamed to Flying Slash
Flying Slash is now light melee damage rather than spirit Flying Slash slow increased from -30%to -50%Flying Slash cooldown increased from 21sto 36sFlying Slash range increased from 20mto 25mFlying Slash T1 changed from "25% Slow"to "-18s Cooldown"Flying Slash T2 changed from "+20m Cast Range"to "+20m Cast Range and gain +40 Spirit for 6s"Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s"to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."- Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
Crimson Slash cooldown increased from 15sto 16sCrimson Slash Fire Rate reduction increased from -18%to -30%Crimson Slash T1 changed from "-26% Fire Rate"to "On Hit: +30% Melee Damage for 4s"Crimson Slash T3 increased from -9s Cooldown to -10s Crimson Slash T3 now also increases spirit scaling (+0.6) Shadow Transformation cooldown increased from 110sto 130sShadow Transformation Bullet and Spirit Resist reduced from 40%to 30%Shadow Transformation T1 changed from "+14% Fire Rate"to "+5 Weapon Damage"Shadow Transformation T2 now also reduces cooldown by 25s Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
03-07-2026 Patch:
Golden Egg Goose
- Souls Per Minute increased from
75to 90
Torment Pulse
- Pulse Damage reduced from 27+0.25 to 25+0.23
Doorman
- Hotel Guest T3 late checkout cooldown increased from
10sto 13s
Ivy
Entangling Thorns spirit scaling reduced from 0.55to 0.45
Paradox
Pulse Grenade spirit scaling reduced from 0.4to 0.3Time Wall slow duration increased from 1.25sto 2sTime Wall T1 now also increases duration by +2.5s Time Wall T2 no longer increases duration by +2.5s Time Wall T2 now also silences enemies for 2.3s Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health Paradoxical Swap can now be alt casted to swap only a single target with the T3
Silver
Lycan Curse base health bonus increased from +75to +125Lycan Curse T2 increased from +3mto +4m
Viscous
Splatter T3 spirit scaling reduced from 1.3to 1.1Puddle Punch scaling reduced from 1.1to 1.0
Wraith
Card Trick Spade reduced from +70%to +60%Card Trick Heart scaling reduced from 1.25to 1.0Card Trick T3 Heart scaling increased from 0.5to 0.75- Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
Telekinesis debuff duration reduced from 3sto 2.75s
03-10-2026 Patch:
- Base Guardians HP reduced from
5500to 4000 - Zipline can now be captured a little bit more forward towards the enemy base
- The minimum always captured zipline distance in your base is now reduced a little bit inwards
- Super troopers (when a lane shrine is down) now have 15% less bounty
- Hero base health increased by 40
- Hero health increased growth by +4 and 8%
- Vitality investment bonuses increased by 12%
Golden Goose Egg
- souls per buff improved from every 200 souls to every 150
Vortex Web
- Will now only unit target when used with alt cast
Apollo
Flawless Advance T3 now also increases Apollo's attacking lunge speed
Calico
- Move speed reduced from
7.2to 6.8 - Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
Leaping Slash scaling reduced from 1.5to 1.2Leaping Slash T2 reduced from 300 Souls to 225
Celeste
- Gravity from
28%to 25% (was 20% previous patch) - Air Control increased from
38%to 44% (was 50% previous patch) Light Eater on hit damage reduced from 25to 20Dazzling Trick barrier spirit scaling reduced from 1.1to 0.8Shining Wonder no longer refunds half cooldown on miss Shining Wonder linger time reduced from 3.25sto 3s
Doorman
- Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
- Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
- Call Bell T3 now also increases slow by 15%
Drifter
- Fixed Quicksilver Reload dealing bonus multiple times with Rend
Ivy
- Bullet damage growth increased from
0.06to 0.08 Kudzu Connection now only gives you half the bonus if you aren't connected to an ally Air Drop damage spirit scaling reduced from 1to 0.7Air Drop T1 barrier spirit scaling reduced from 1to 0.7Air Drop T2 slow reduced from 50%to 40%
Lash
Death Slam throw range increased from 12mto 14mDeath Slam throw range now scales with spirit power (+0.14) Death Slam T3 cast range reduced from +10mto +6mDeath Slam T3 stun increased from 1sto 1.2s
McGinnis
Heavy Barrage radius reduced from 5mto 4.5mHeavy Barrage T1 slow duration reduced from 1.5sto 1sHeavy Barrage T3 spirit scaling reduced from +0.25to +0.2Heavy Barrage T3 damage reduced from +25to +22
Mirage
Fire Scarabs cooldown reduced from 45sto 35sTraveler T1 now also increases Fire Rate by 20%
Mo & Krill
Scorn heal vs non-heroes reduced from 0.5xto 0.35xScorn cooldown increased from 12.5sto 13sCombo DPS reduced from 60to 45Combo cooldown reduced from 150sto 140sCombo T2 changed from "+60 DPS and +50% Bullet Resist"to "-35s Cooldown and +50% Bullet Resist"Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
Paradox
Pulse Grenade does half damage to objectives
Pocket
Affliction duration reduced from 12sto 11s (overall total damage is reduced slightly)Affliction DPS increased from 32+0.2 to 34+0.22 Affliction T2 duration reduced from +4sto +3sAffliction T3 DPS increased from 16+0.1 to 18+0.11
Seven
Lightning Ball charge time reduced from 8sto 7sStorm Cloud T3 increases speed from +3mto +4m
Shiv
- Alt fire knockback increased by 10%
Serrated Knives cooldown increased from 16sto 18sKilling Blow range increased from 13mto 18mKilling Blow travel speed increased a bit
Silver
Lycan Curse cooldown reduced from 50sto 40sLycan Curse T1 increased from 15% Resists to 18%
Victor
Pain Battery T3 reduced from 18% Missing Health to 15% Jumpstart T3 spirit scaling reduced from 0.8to 0.6Aura of Suffering can now be activated on the zipline Aura of Suffering radius reduced from 10mto 9.5mAura of Suffering Base and T2 Max DPS and scaling reduced by 10% Shocking Reanimation cooldown increased from 190sto 210sShocking Reanimation T3 increased from -50s Cooldown to -70s
Vindicta
- Fixed not gaining bonus damage if a proc bonus was the killing blow
Viscous
- Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
Puddle Punch scaling reduced from 1to 0.8
Warden
Last Stand Bullet and Spirit Resist while channeling reduced from 60%to 50%Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%
Wraith
Card Trick cooldown increased from 0.5sto 0.6sCard Trick Joker no longer bounces to other targets Card Trick gaining charges (AP or shop) no longer automatically builds them up Card Trick can now be alt casted to fire from the inverse order Card Trick T3 Spade bonus reduced from +50%to +40%Card Trick T3 Heart healing scale reduced from +0.75to +0.5Telekinesis cast range reduced from 14mto 13mTelekinesis throw range reduced from 14mto 13mTelekinesis cast delay increased from 0.3sto 0.35s
03-21-2026 Patch:
- Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
- Hero health growth increased by +3 and 4%
- Spirit investment rescaled from
7/11/15/19/38/52/64/76/89/101to 7/11/15/19/38/48/57/66/75/100 - Small neutrals spirit resist increased from
35%to 45%
Greater Expansion
- Ability Range reduced from
35%to 30%
Guardian Ward
- Ability Range reduced from
10%to 8%
Ballistic Enchantment
- Ability Range reduced from
25%to 20%
Cultist Sacrifice
- Ability Range reduced from
+15%to +12%
Healing Nova
- Ability Range reduced from
+6%to +5%
Rescue Beam
- Ability Range reduced from
+8%to +6%
Knockdown
- Ability Range reduced from
+6%to +5%
Divine Barrier
- Ability Range reduced from
+15%to +10%
Arcane Surge
- Ability Range reduced from
15%to 12%
Echo Shard
- No longer grants +5% Ability Range
Spirit Burn
- Ability Range reduced from
+8%to +6%
Vortex Web
- Ability Range reduced from
+10%to +8%
Weighted Shots
- Debuff Resist increased from
18%to 20%
Burst Fire
- Duration increased from
3.5sto 4.5s - Cooldown increased from
7sto 9s
Blood Tribute
- Spirit Resist reduced from
10%to 8%
Enchanter's Emblem
- Spirit Resist increased from
15%to 18%
Restorative Locket
- Spirit Resist increased from
8%to 10%
Metal Skin
- Bullet Resist reduced from
15%to 12%
Counterspell
- Bonus Health reduced from
100to 75
Golden Goose Egg
- Now has a 2 second channel to hatch
Boundless Spirit
- Constant spirit bonus reduced from
35to 30
Abrams
Melee damage per boon increased by 10% Siphon Life range increased from 7.5mto 8mSiphon Life T3 range reduced from +3.5mto +3mInfernal Resilience T3 increased from +7% Damage Regenerated to +8% Seismic Impact impact height increased from 4mto 6mSeismic Impact T2 increased from +0.6s Stun Duration to +0.7s Seismic Impact T3 Unstoppable duration increased from 4sto 5s
Apollo
- Bullet damage increased from
17to 18.5 Riposte T2 melee resist reduction increased from -22%to -30%Riposte T3 increased from +1.2s Stun to +1.6s
Billy
Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
Calico
Leaping Slash scaling reduced from 1.2to 0.8Leaping Slash cooldown increased from 11sto 13sLeaping Slash T2 reduced from "+225s within 4s"to "+200 within 3s"Ava is no longer disabled by damage over time abilities (same as zipline rules) Return to Shadows move speed reduced from 30%to 20%Return to Shadows cooldown increased from 90sto 100s
Celeste
- Bullet/Melee resistance reduced from
-6%to -8% - Gun now has falloff 22m->60m
- Bullet damage increased from 18+0.6 to 22+0.7
Light Eater spirit scaling increased from 0.23to 0.28Dazzling Trick no longer grants +1m Move Speed Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m Radiant Daggers spirit scaling increased from 0.42to 0.56Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage"to "-18s Cooldown and +70 Damage"Radiant Daggers T3 fire rate increased from 6%to 7%Shining Wonder range reduced from 15mto 14mShining Wonder T3 reduced from +10 Max Bounces to +8
Doorman
- Call Bell now continuously emits slow
- Call Bell impact damage spirit scaling reduced from
1to 0.7 - Call Bell explosion damage spirit scaling reduced from
1.7to 1.4 - Call Bell T1 changed from
"+3m Radius"to "+1 Charge" - Call Bell T3 no longer grants +1 Charge
- Call Bell T3 now also grants +4m Radius
- Call Bell T3 duration increased from
+22sto +26s - Call Bell T3 now also increases spirit scaling by +0.4
- Call Bell T3 no longer increases slow by -15%
- Doorway now shows the range of where the second door can be placed on the minimap.
- Doorway T3 distance spirit scaling reduced from
0.25to 0.15 - Doorway T3 reduced from
+50mto +45m - Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Dynamo
- Ammo increased from
18to 20 Kinetic Pulse spirit scaling reduced from 2.1to 1.8Kinetic Pulse width increased from 5mto 5.5mKinetic Pulse T3 increased from +16m Range to +20m Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies) Singularity T3 Max health as damage increased from 5.5%to 6%
Graves
Jar of Dead spirit scaling increased from 0.25to 0.35Jar of Dead health per boon increased from 1to 1.3Jar of Dead fixed colliding with the world sometimes Jar of Dead T2 now increases duration by +4s Grasping Hands deploy time reduced from 0.7sto 0.6sGrasping Hands T3 changed from "+1s Immobilize and -12s Cooldown"to "+1s Immobilize and +2 Ghouls Summoned"Essence Theft T3 fixed to latch onto targets nearby more readily Borrowed Decree now summons 2 Ghouls on cast Borrowed Decree T3 no longer summons 3 Ghouls on cast Borrowed Decree T3 increased from +5% Current Health to +6%
Infernus
- Reload time reduced from
2.491to 2.25 Flame Dash speed now moves faster by the same amount of speed above your base Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
Ivy
Stone Form spirit scaling reduced from 0.8to 0.6Stone Form T3 spirit scaling reduced from +2to +1.7Air Drop ally cast range increased from 18mto 22mAir Drop is no longer disabled by damage over time abilities (same as zipline rules) Air Drop cooldown increased from 65sto 85sAir Drop cooldown is reduced by 25% when used on allies
Kelvin
Frost Grenade radius increased from 6mto 6.5mFrost Grenade damage spirit scaling reduced from 0.914to 0.8Frost Grenade T3 damage spirit scaling reduced from 1.0to 0.9Ice Path T2 increased from -20s Cooldown to -25s Ice Path T3 now also grants +20 Spirit Power Frozen Shelter T3 increased from 50 Health Regen to 65
McGinnis
- Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
Mini Turret attack range increased from 25mto 30mMedicinal Specter radius increased from 5mto 5.5mSpectral Wall duration increased from 4.5sto 5sHeavy Barrage cooldown increased from 165sto 175sHeavy Barrage spirit scaling reduced from 0.23to 0.2Heavy Barrage T3 spirit scaling reduced from 0.2to 0.16Heavy Barrage T3 DPS reduced from 22to 18
Mina
- Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
- Float time with umbrella increased from
2.5sto 4s - Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
- Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Mirage
Fire Scarabs no longer does max health steal Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s. Fire Scarabs no longer applies +10% Damage Amp Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3) Dust Devil radius increased from 3.5mto 4mDust Devil T3 window to recast increased from 5sto 6sDjinn's Mark spirit scaling reduced from 0.51to 0.44Djinn's Mark debuff visuals improved Djinn's Mark T1 slow duration increased from 0.5sto 0.8sDjinn's Mark T2 multiplier duration increased from 2.5sto 3sTraveler no longer gets interrupted by non-hero sources nor DOT damage Traveler wait time reduced from 3sto 2sTraveler interrupt cooldown reduced from 6sto 4sTraveler cooldown reduced from 145sto 120sTraveler can now be manually canceled Traveler can now also target units
Mo & Krill
Combo range reduced from 4.8mto 4mCombo DPS reduced from 45to 40Combo DPS spirit scaling reduced from 1.2to 0.6Combo cooldown reduced from 140sto 130sCombo T3 DPS reduced from +60to +50Combo T3 now also increases spirit scaling +0.4 Combo health rescaled from 50to 30 + 1/Boon (not retroactive)
Shiv
- Stamina increased from
2to 3 - Stamina cooldown increased from
4.5sto 5.5s Bloodletting no longer interrupts sliding when cast Bloodletting is now affected by healing modifiers - Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Silver
Slam Fire Weapon Accuracy reduced from -25%to -30%- Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough - Tail Whack spirit scaling increased from
1to 1.5 Lycan Curse now grants 1.5m Move Speed Lycan Curse T1 increased from +18% Resists to +20% Lycan Curse T2 increased from +150 Bonus Health to +200 Lycan Curse T3 now has a 1.5s buffer for kill credit
Victor
- Health per boon increased from
46to 50 - Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Shocking Reanimation radius increased from 12mto 18mShocking Reanimation cooldown increased from 210sto 230sShocking Reanimation T3 no longer increases radius by 6m Shocking Reanimation T3 cooldown from -70sto -100sShocking Reanimation T3 now also deals +150 Damage
Viscous
Puddle Punch scaling reduced from 0.8to 0.6Puddle Punch now has +20 bonus damage Puddle Punch wind up time increased from 0.15sto 0.2sPuddle Punch displacement duration reduced from 0.8sto 0.6sGoo Ball stun duration reduced from 0.7sto 0.5sGoo Ball lockout period from being affected again increased from 1.25sto 1.35sGoo Ball duration increased from 10sto 11s
Wraith
Card Trick heart now only heals for half the amount for secondary targets in the area Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted) Project Mind cooldown increased from 42sto 46sProject Mind T3 cooldown increased from -28sto -32sFull Auto T3 now interrupts/finishes an ongoing reload Telekinesis cast time increased from 0.35sto 0.45sTelekinesis debuff duration reduced from 2.75sto 2.25sTelekinesis cast range reduced from 13mto 10mTelekinesis cooldown increased from 120sto 130s
Yamato
- Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
Street Brawl
- Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
Unstable Concoction
- Now grants you unstoppable during the pre explosion state
- Radius increased from
18mto 22m
Shadow Strike
- Stamina increased from
+2to +3 - Now grants +350 Health
- DPS increased from
75to 125 - DPS spirit scaling increased from
0.2to 0.4 - Invis duration increased from
2.5sto 3s
Electric Slippers
- Damage radius increased from
8mto 12m - Slide Fire Rate increased from
50%to 60%
Nullification Burst
- Radius increased from
12mto 20m - Now grants +40% Debuff Resistance
Celestial Blessing
- Cooldown reduced from
50sto 30s - Heal increased from up to 50% of your HP to 60%
- Heal min increased from
300to 400
Runed Gauntlet
- Melee distance increased from
130%to 150% - Cooldown on hit reduced from
-12%to -16% - Cooldown on hit reduced from
-3sto -4s
Seraphim Wings
- In Air Damage Reduction increased from
-40%to -60% - Additional air dash/jump increased from +1 to unlimited
Cloak of Opportunity
- Barrier increased from
300to 500 - Cooldown reduced from
14sto 12s
Infinite Rounds
- Fire Rate increased from
30%to 35%
Mystical Piano
- Radius increased from
11mto 12m
Shrink Ray
- Now grants +20% Fire Rate while shrunk
Brawl Victor
- Aura of Suffering aura radius reduced by 2m
Brawl Bebop
- Hyper Beam duration from
-4sto -5s