Minor Update - 09-16-2026
16 September 2026, posted by IceFrog on Steam, game build 6694
Patch notes
Valve's own words, as posted on Steam. Values that changed are shown as old → new. Hover an item or ability icon for its card: that card shows today's values, from deadlock-api.com, not the values at this update.
General
- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Share for objectives bounty to nearby heroes reduced from
30%to 25% (the remaining gets split between all 6 players) - Respawn Time at 20 minutes increased from
35sto 38s (does not affect the max values later on, just a little higher earlier) - Using parry now pauses reloading
- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground tunnels initial spawn time increased from
3mto 5m - Breakables in the underground tunnels respawn rate increased from
3mto 5m - All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
to toggle the slow drag behavior on and off)
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Items
Weakening Headshot
- Bullet Resist Reduction reduced from
-13%to -12%
Hollow Point
- Bullet Resist Reduction increased from
9%to 10%
Toxic Bullets
- Spirit scaling increased from
0.005%to 0.006%
Shadow Weave
- Now builds from Sprint Boots
- Sprint speed increased from
1.5to 2 - Cooldown reduced from
45sto 37s
Cultist Sacrifice
- Bounty reduced from
180%to 170%
Ballistic Enchantment
- Duration increased from
14sto 20s
Spiritual Overflow
- Buildup is 35% slower
- Spirit Power on proc reduced from
40to 30 - Fire Rate reduced from
30%to 25%
Restorative Locket
- Heal per boon reduced from
0.5to 0.45 - Stack range reduced from
35mto 32m
Trophy Collector
- Souls per minute reduced from
18to 16
Veil Walker
- No longer builds from Sprint Boots
- No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- Movement speed bonus is now removed when the invisibility is removed
- Spirit Power reduced from
10to 6
Fortitude
- Max Health regen increased from
2%to 2.25%
Lifestrike
- Heal on Melee hit increased from 100+1.5 to 120+1.75
- Melee hit heal increased from
30%to 35%
Leech
- Bullet and Spirit Lifesteal increased from
25%to 28%
Plated Armor
- Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Diviner's Kevlar
- Now grants +10% Ultimate Ability Cooldown Reduction
Golden Goose Egg
- Damage Penalty increased from
-10%to -15% - Stored souls now count towards net worth (affects comeback reward calculations)
- Souls per minute reduced from
90to 80
Slowing Hex
- Cooldown increased from
27sto 29s
Radiant Regeneration
- Healing on Ability Cast per boon scaling reduced from
2to 1.7
Tankbuster
- Current Health Bonus damage reduced from
8%to 7.5%
Decay
- DPS reduced by 25%
- Duration increased by 20%
Mercurial Magnum
- Base bullet damage scaling reduced from
0.49to 0.38 - Base bullet damage reduced from
25%to 20%
Focus Lens
- Damage increased from
30%to 35% - Cast range increased from
20mto 25m
Heroes
Abrams
Infernal Resilience T3 increased from +8%to +9%Seismic Impact T3 reduced from 6s Unstoppable to 5s
Celeste
- Stamina cooldown increased from
5to 5.3 Light Eater spirit lifesteal reduced from 20%to 18%Light Eater T3 decreased from +25to +22Dazzling Trick cooldown increased from 34sto 38sRadiant Daggers T2 reduced from +80to +70Shining Wonder radius reduced from 16.5mto 15.5mShining Wonder T3 Max Bounces reduced from +8to +6
Graves
- Health per boon increased from
33to 35
Haze
Fixation headshot stack count increased from +2to +3Fixation T3 weapon scaling increased from 0.0003to 0.00035
Holliday
- Health per boon increased from
41to 43 Crackshot T2 now also applies -6% Bullet Resistance for 5s - Lasso duration extention by Bounce Pad increased from
+1sto +1.25s
Ivy
Stone Form radius reduced from 6mto 5.75mStone Form T1 max health heal reduced from 7%to 6%
Kelvin
Frozen Shelter base ability health regen now scales with spirit power (0.2)
Lady Geist
Life Drain T3 spirit scaling increased from +0.3to +0.45Essence Bomb T3 damage increased from 26%to 30%
Lash
- Gun falloff range reduced from 18m->54m to 16m->48m
Ground Strike T3 spirit scaling increased from +0.03to +0.04Ground Strike T3 damage per meter scaling increased from 110%to 120%Grapple T2 Weapon Damage buff duration reduced from 10sto 6sFlog heal reduced from 50%to 40%Flog angle increased from 38to 40Flog T3 reduced from +40 degrees angle to +25 Flog T3 reduced from +20% heal to +15%
Paige
- Heavy Melee spirit scaling increased from
0.3to 0.45 Captivating Read T1 increased from -11s Cooldown to -14s Captivating Read T3 increased from +1mto +2m- Fixed some collision issues with Rallying Charge
Paradox
Kinetic Carbine min damage multiplier reduced from 25%to 10% (max damage multiplier unaffected)Kinetic Carbine min damage multiplier no longer gets increased by the T3
Rem
- Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Lil Helpers now have a target UI when instant cast mode is selected
Shiv
- Alt fire base damage increased by 4%
- Alt fire damage per boon increased from
+0.2to +0.24 Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Silver
- Health per boon increased from
28to 31 - Sprint speed increased from
1.5to 2.5 - Dashes and light melee's no longer pause your gun's cycle time
Boot Kick can only target heroes and objectives now Entangling Bola can only target heroes now - Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Venator
Ira Domini now works with Ricochet, all the shots will bounce Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
Viscous
- Alt fire damage growth reduced by 10%
Splatter detonation cooldown reduced from 0.15to 0.12Splatter T1 reduced from +2mto +1.5mThe Cube cast range reduced from 26mto 20mPuddle Punch cooldown increased from 21sto 24sGoo Ball T3 now also increases spirit scaling by 0.2
Vyper
Slither T3 barrier duration reduced from 5sto 4sPetrifying Bola cooldown increased from 105sto 115s
Warden
- Bullet damage per boon reduced from
0.28to 0.25 - Fire Rate spirit scaling reduced from
0.25to 0.21 Alchemical Flask projectile range and speed reduced by 30% Willpower T3 spirit scaling reduced from +2.7to +2.1Willpower T3 debuff resistance reduced from 40%to 30%
Wraith
Card Trick heart heal reduced from 75to 60Card Trick heart heal spirit scaling reduced from 0.75to 0.5Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8%to -7%Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5%to -4%Card Trick T3 Clubs slow from +20%to +15%- Fixed Project Mind getting caught on edges/corners when aiming past it
Full Auto spirit damage per bullet scaling increased from 0.03to 0.045
Yamato
Crimson Slash T3 now also increases the heal spirit scaling by +0.4 Flying Slash light melee scaling increased from 1.0to 1.2
Game files
152 entries in 5 of the game's data files changed since build 6689. These are the files as the game reads them, so they show changes the notes may not mention.
- Crackshot
ability_crackshot+42 −2 - Serrated Knives
citadel_ability_shiv_dagger+11 −11 - Entangling Bola
ability_werewolf_netshot+14 −5 - Card Trick
citadel_ability_card_toss+6 −6 - Veil Walker
upgrade_veil_walker+3 −9 - Shining Wonder
ability_unicorn_dazzlingorb+6 −6
abilities.vdata140 entriesgeneric_data.vdata2 entriesheroes.vdata8 entriesmisc.vdata1 entrymodifiers.vdata1 entry
Map changes
Read from the game files, compared with build 6689.
Update 6694 only touched small details on the map: 378 small visual changes, mostly props moved, turned or reshaped. Nothing here changes how you play.
This write-up is made automatically from the game files. Positions, shapes and values are exactly what the files say;
settings are shown under the game's own names (like guard_boss_name), since the files do not say what each
one does in a match.
Smaller changes
378 small visual changes. Open a group to see them; each opens in the map viewer.
Added144
- New detail10 triangles added; pipe01 bolts painted
- New detail2 triangles added; metal trim tint
- New detail2 triangles added; metal trim tint, shell rock
- New detail2 triangles added; church wall
- New detail2 triangles added; stone tile mansion
- New detail2 triangles added; simple wood
- New detail2 triangles added; metal painted trim
- New detail2 triangles added; backdrop building facade
- New detail1 triangles added; flat generic dark brown
- New detail1 triangles added; hideout vertex color
- New detail1 triangles added; pipe01 bolts painted
- New detail1 triangles added; pipe01 bolts painted
- New detail1 triangles added; wood rough
- New detail1 triangles added; hideout vertex color
- New detail1 triangles added; amber hand base rope
- New detail1 triangles added; asphalt road
- New detail1 triangles added; metal painted
- New detail1 triangles added; metal painted trim
- New detail1 triangles added; hideout vertex color
- New detail1 triangles added; hideout vertex color
- New detail1 triangles added; stone sidewalk
- New detail1 triangles added; abstract painted trim
- New detail1 triangles added; flat generic dark brown
- New detail1 triangles added; flat generic dark brown
- New detail1 triangles added; flat generic dark brown
- New detail1 triangles added; wood rough
- New detail1 triangles added; cobble floor
- New detail1 triangles added; stone wall asylum
- New detail1 triangles added; metal painted trim
- New detail1 triangles added; metal painted
- New detail1 triangles added; brown stone residential
- New detail1 triangles added; hideout vertex color
- New detail1 triangles added; stone wall asylum
- New detail1 triangles added; brick wall residential
- New detail1 triangles added; street curb
- New detail1 triangles added; brown stone residential
- New detail1 triangles added; brown stone residential
- New detail1 triangles added; park wall
- New detail1 triangles added; brown stone residential
- New detail1 triangles added; stone wall asylum
- New detail1 triangles added; brick wall residential
- New detail1 triangles added; abstract painted trim
- New detail1 triangles added; stone wall asylum
- New detail1 triangles added; brown stone residential
- New detail1 triangles added; street curb
- New detail1 triangles added; abstract painted trim
- New detail1 triangles added; street curb
- New detail1 triangles added; wood painted store amber
- New detail1 triangles added; brick wall residential
- New detail1 triangles added; simple wood a
- New detail1 triangles added; concrete architecture
- New detail1 triangles added; church wall
- New detail1 triangles added; pipe01 str
- New detail1 triangles added; brown stone residential
- New detail1 triangles added; church wall
- New detail1 triangles added; church wall
- New detail1 triangles added; simple metal a
- New detail1 triangles added; simple metal a
- New detail1 triangles added; wood painted store amber
- New detail1 triangles added; hideout vertex color
- New detail1 triangles added; brick wall side trim
- New detail1 triangles added; stone sidewalk
- New detail1 triangles added; abstract painted trim prop
- New detail1 triangles added; brown stone residential
- New detail1 triangles added; concrete architecture
- New detail1 triangles added; abstract painted trim prop
- New detail1 triangles added; stone tile mansion
- New detail1 triangles added; wood painted trim
- New detail1 triangles added; stone sidewalk
- New detail1 triangles added; concrete architecture
- New detail1 triangles added; metal painted trim
- New detail1 triangles added; stone tile
- New detail1 triangles added; wood painted trim
- New detail1 triangles added; stone tile
- New detail1 triangles added; stone sidewalk
- New detail1 triangles added; stone sidewalk
- New detail1 triangles added; abstract painted trim prop
- New detail1 triangles added; metal painted trim
- New detail1 triangles added; abstract painted trim prop
- New detail1 triangles added; stone tile
- New detail1 triangles added; backdrop building facade
- New detail1 triangles added; metal painted trim
- New detail1 triangles added; street curb
- New detail1 triangles added; abstract painted trim prop
- New detail1 triangles added; stone tile
- New detail1 triangles added; simple
- New detail1 triangles added; park wall
- New detail1 triangles added; abstract painted trim prop
- New detail1 triangles added; stone sidewalk
- New detail1 triangles added; concrete rough trim
- New detail1 triangles added; park wall
- New detail1 triangles added; abstract painted trim prop
- New detail1 triangles added; street curb
- New detail1 triangles added; stone tile mansion
- New detail1 triangles added; park wall
- New detail1 triangles added; park wall
- New detail1 triangles added; stone sidewalk
- New detail1 triangles added; park wall
- New detail1 triangles added; arch trim generic
- New detail1 triangles added; park wall
- New detail1 triangles added; park wall
- New detail1 triangles added; stone tile mansion
- New detail1 triangles added; stone tile arch apartment
- New detail1 triangles added; park wall notint
- New detail1 triangles added; park wall notint
- New detail1 triangles added; metal painted trim
- New detail1 triangles added; abstract painted trim
- New detail1 triangles added; stone tile
- New detail1 triangles added; park wall
- New detail1 triangles added; stone sidewalk
- New detail1 triangles added; park wall
- New detail1 triangles added; stone tile
- New detail1 triangles added; stone tile
- New detail1 triangles added; park wall
- New detail1 triangles added; park wall
- New detail1 triangles added; park wall
- New detail1 triangles added; scaffolding veil cloth
- New detail1 triangles added; abstract painted trim
- New detail1 triangles added; stone tile
- New detail1 triangles added; park wall
- New detail1 triangles added; stone sidewalk
- New detail1 triangles added; abstract painted trim
- New detail1 triangles added; wood painted trim
- New detail1 triangles added; museum marble white
- New detail1 triangles added; stone tile
- New detail1 triangles added; museum marble white
- New detail1 triangles added; stone tile mansion
- New detail1 triangles added; simple wood
- New detail1 triangles added; simple wood
- New detail1 triangles added; stone tile
- New detail1 triangles added; simple wood a
- New detail1 triangles added; museum marble white
- New detail1 triangles added; park wall
- New detail1 triangles added; hideout vertex color
- New detail1 triangles added; stone wall block
- New detail1 triangles added; park wall
- New detail1 triangles added; park wall
- New detail1 triangles added; museum marble white
- New detail1 triangles added; museum marble white
- New detail1 triangles added; museum marble white
- New detail1 triangles added; museum marble white
- New detail1 triangles added; museum marble white
- New detail1 triangles added; backdrop building facade
- New detail1 triangles added; backdrop building facade
Removed148
- Detail removed2 removed; flat generic dark brown
- Detail removed2 removed; park wall, stone wall asylum
- Detail removed2 removed; abstract painted trim
- Detail removed2 removed; street curb
- Detail removed2 removed; stone sidewalk, park wall
- Detail removed2 removed; park wall
- Detail removed2 removed; street curb
- Detail removed2 removed; simple wood a, stone tile
- Detail removed1 removed; hideout vertex color
- Detail removed1 removed; hideout vertex color
- Detail removed1 removed; flat generic dark brown
- Detail removed1 removed; hideout vertex color
- Detail removed1 removed; scaffolding veil cloth02 noanim
- Detail removed1 removed; amber hand base blockout wood
- Detail removed1 removed; hideout vertex color
- Detail removed1 removed; metal painted
- Detail removed1 removed; wood rough
- Detail removed1 removed; amber hand base rope
- Detail removed1 removed; asphalt road
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; wood rough
- Detail removed1 removed; flat generic dark brown
- Detail removed1 removed; flat generic dark brown
- Detail removed1 removed; brownstone residential
- Detail removed1 removed; flat generic dark brown
- Detail removed1 removed; metal painted
- Detail removed1 removed; brick wall indus
- Detail removed1 removed; brick wall residential
- Detail removed1 removed; brick wall indus
- Detail removed1 removed; concrete architecture
- Detail removed1 removed; abstract painted trim
- Detail removed1 removed; simple metal a
- Detail removed1 removed; metal trim tint
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; backdrop building facade
- Detail removed1 removed; metal trim tint
- Detail removed1 removed; stone wall asylum
- Detail removed1 removed; abstract painted trim
- Detail removed1 removed; abstract painted trim
- Detail removed1 removed; abstract painted trim prop
- Detail removed1 removed; brown stone residential
- Detail removed1 removed; brick wall side trim
- Detail removed1 removed; church wall
- Detail removed1 removed; church wall
- Detail removed1 removed; brown stone residential
- Detail removed1 removed; brown stone residential
- Detail removed1 removed; wood painted store amber
- Detail removed1 removed; brick wall residential
- Detail removed1 removed; church wall
- Detail removed1 removed; simple wood a
- Detail removed1 removed; street curb
- Detail removed1 removed; simple metal a
- Detail removed1 removed; simple metal a
- Detail removed1 removed; wood painted store amber
- Detail removed1 removed; cobble floor
- Detail removed1 removed; church wall
- Detail removed1 removed; abstract painted trim
- Detail removed1 removed; street curb
- Detail removed1 removed; street curb
- Detail removed1 removed; concrete architecture
- Detail removed1 removed; church wall
- Detail removed1 removed; stone tile mansion
- Detail removed1 removed; hideout vertex color
- Detail removed1 removed; abstract painted trim prop
- Detail removed1 removed; park wall
- Detail removed1 removed; concrete architecture
- Detail removed1 removed; park wall
- Detail removed1 removed; stone sidewalk
- Detail removed1 removed; stone tile
- Detail removed1 removed; stone sidewalk
- Detail removed1 removed; wood painted trim
- Detail removed1 removed; pipe01 str
- Detail removed1 removed; park wall
- Detail removed1 removed; simple
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; wood painted trim
- Detail removed1 removed; stone tile
- Detail removed1 removed; park wall
- Detail removed1 removed; stone sidewalk
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; park wall
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; stone tile mansion
- Detail removed1 removed; stone tile mansion
- Detail removed1 removed; metal painted
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; metal trim tint
- Detail removed1 removed; stone tile mansion
- Detail removed1 removed; stone sidewalk
- Detail removed1 removed; wood painted trim
- Detail removed1 removed; concrete architecture
- Detail removed1 removed; wood painted store sapphire
- Detail removed1 removed; street curb
- Detail removed1 removed; wood painted store sapphire
- Detail removed1 removed; concrete rough trim
- Detail removed1 removed; concrete rough trim
- Detail removed1 removed; park wall
- Detail removed1 removed; stone sidewalk
- Detail removed1 removed; metal painted
- Detail removed1 removed; stone tile mansion
- Detail removed1 removed; park wall
- Detail removed1 removed; wood painted trim
- Detail removed1 removed; park wall notint
- Detail removed1 removed; park wall notint
- Detail removed1 removed; park wall
- Detail removed1 removed; park wall
- Detail removed1 removed; stone tile arch apartment
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; stone tile
- Detail removed1 removed; metal trim tint
- Detail removed1 removed; arch trim generic
- Detail removed1 removed; park wall
- Detail removed1 removed; park wall
- Detail removed1 removed; stone tile
- Detail removed1 removed; abstract painted trim
- Detail removed1 removed; metal trim tint
- Detail removed1 removed; park wall
- Detail removed1 removed; park wall
- Detail removed1 removed; park wall
- Detail removed1 removed; wood varnished trim
- Detail removed1 removed; scaffolding veil cloth
- Detail removed1 removed; wood painted trim
- Detail removed1 removed; backdrop building facade
- Detail removed1 removed; park wall
- Detail removed1 removed; stone tile
- Detail removed1 removed; stone sidewalk
- Detail removed1 removed; stone tile
- Detail removed1 removed; museum marble white
- Detail removed1 removed; park wall
- Detail removed1 removed; stone tile
- Detail removed1 removed; park wall
- Detail removed1 removed; stone sidewalk
- Detail removed1 removed; museum marble white
- Detail removed1 removed; museum marble white
- Detail removed1 removed; stone tile mansion
- Detail removed1 removed; stone sidewalk
- Detail removed1 removed; stone tile grey
- Detail removed1 removed; park wall
- Detail removed1 removed; stone wall block
- Detail removed1 removed; stone tile grey
- Detail removed1 removed; museum marble white
- Detail removed1 removed; museum marble white
- Detail removed1 removed; metal painted trim
- Detail removed1 removed; museum marble white
- Detail removed1 removed; backdrop building facade
Reshaped86
- Tiny rework6 triangles added; 9 removed; stone tile, abstract painted trim
- Tiny rework12 triangles added; 2 removed; simple wood, simple metal a
- Tiny rework3 triangles added; 3 removed; hideout vertex color
- Tiny rework5 triangles added; 1 removed; newspaper, metal painted trim, brown stone residential
- Tiny rework3 triangles added; 3 removed; wood rough, glass indus
- Tiny rework2 triangles added; 3 removed; hideout vertex color, metal painted trim
- Tiny rework2 triangles added; 2 removed; hideout vertex color
- Tiny rework1 triangles added; 3 removed; stone sidewalk, street curb, brown stone residential
- Tiny rework2 triangles added; 2 removed; park tree leaves solid
- Tiny rework2 triangles added; 2 removed; wood rough, metal painted trim
- Tiny rework2 triangles added; 1 removed; brownstone residential, hideout vertex color
- Tiny rework2 triangles added; 1 removed; concrete architecture, abstract painted trim
- Tiny rework2 triangles added; 1 removed; abstract painted trim, concrete architecture
- Tiny rework1 triangles added; 2 removed; pipe01 bolts painted, simple metal a
- Tiny rework2 triangles added; 1 removed; brick wall residential, brown stone residential
- Tiny rework2 triangles added; 1 removed; park wall
- Tiny rework2 triangles added; 1 removed; concrete rough trim
- Tiny rework1 triangles added; 2 removed; metal trim tint
- Tiny rework1 triangles added; 2 removed; street curb
- Tiny rework1 triangles added; 2 removed; hideout vertex color, street curb
- Tiny rework2 triangles added; 1 removed; stone tile
- Tiny rework2 triangles added; 1 removed; wood varnished trim, hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; metal painted trim
- Tiny rework1 triangles added; 1 removed; amber hand base blockout wood, scaffolding veil cloth02 noanim
- Tiny rework1 triangles added; 1 removed; metal painted trim
- Tiny rework1 triangles added; 1 removed; amber hand candles wax
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; metal painted trim
- Tiny rework1 triangles added; 1 removed; metal painted trim
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; abstract painted trim
- Tiny rework1 triangles added; 1 removed; brown stone residential
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; wood painted trim
- Tiny rework1 triangles added; 1 removed; simple generic a
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; shell rock, metal trim tint
- Tiny rework1 triangles added; 1 removed; wood rough
- Tiny rework1 triangles added; 1 removed; wood boards b
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; simple generic a
- Tiny rework1 triangles added; 1 removed; simple generic a
- Tiny rework1 triangles added; 1 removed; simple wood a
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; park rock
- Tiny rework1 triangles added; 1 removed; abstract painted trim prop
- Tiny rework1 triangles added; 1 removed; abstract painted trim
- Tiny rework1 triangles added; 1 removed; metal painted trim
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hotel sign illum
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; abstract painted trim
- Tiny rework1 triangles added; 1 removed; vehicle taxi01a exterior
- Tiny rework1 triangles added; 1 removed; metal trim tint
- Tiny rework1 triangles added; 1 removed; metal painted trim, abstract painted trim prop
- Tiny rework1 triangles added; 1 removed; wood painted trim
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; arch trim generic bottom
- Tiny rework1 triangles added; 1 removed; abstract painted trim prop
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; bridge face
- Tiny rework1 triangles added; 1 removed; wood plank
- Tiny rework1 triangles added; 1 removed; park wall
- Tiny rework1 triangles added; 1 removed; stone tile mansion
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; park wall
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; abstract painted trim prop
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; stone tile mansion
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; vehicle taxi01a exterior
- Tiny rework1 triangles added; 1 removed; hideout vertex color
- Tiny rework1 triangles added; 1 removed; metal painted trim
- Tiny rework1 triangles added; 1 removed; park wall