Minor Update - 07-28-2026
28 July 2026, posted by IceFrog on Steam
Patch notes
Valve's own words, as posted on Steam. Values that changed are shown as old → new. Hover an item or ability icon for its card: that card shows today's values, from deadlock-api.com, not the values at this update.
DoormanViscousHazeMirageSilverSpirit BurnLady GeistVenatorEcho ShardScourgeSpiritual OverflowCelesteYamatoCrushing FistsCursed RelicFury TranceMystic ShotApolloCalicoDrifterMinaMo & KrillPocketShivDiviner's KevlarEthereal ShiftFrenzyLifestrikeRestorative LocketSlowing BulletsWeighted ShotsSuppressorTankbusterBillyDynamoIvyKelvinPaige
General
- Stamina bucket 3 heroes (slowest) have their ground dash time increased from
0.7sto 0.72s and air dash time from0.49sto 0.51s - The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
Items
Crushing Fists
- Max stacks stun duration increased from
0.5sto 0.75s - Bullet Resist reduction increased from
-4%to -5% per stack
Cursed Relic
- No longer has -14% Damage Output innate
- Now applies a -25% Damage Output debuff for the 3.25s duration
Diviner's Kevlar
- Spirit power increased from
+35to +40
Echo Shard
- Now has a 0.5s post-cast time
- No longer grants +5% Fire Rate
- Cooldown increased from
35sto 30s + the cooldown of the imbued ability
Ethereal Shift
- Cooldown increased from
35sto 37s
Frenzy
- Now has +10% Bullet Lifesteal as an innate
Fury Trance
- Active now grants +1m Move Speed
- Active removes move speed penalty when shooting (like Fleetfoot)
Lifestrike
- When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
Mystic Shot
- Cooldown reduced from
9sto 8s - Spirit scaling reduced from
1.2to 0.9
Restorative Locket
- Heal per boon increased from
0.32to 0.5
Scourge
- No longer grants +17% Debuff Resist innate bonus
- Active now grants +20% Debuff Resist (retroactive on application)
- Max Health per second reduced from
2.5%to 2.3%
Slowing Bullets
- No longer grants +15% Weapon Damage
Weighted Shots
- Weapon Damage reduced from
+40%to +30%
Spiritual Overflow
- Now provides a bonus +10% Spirit Lifesteal on proc
- Ability Duration reduced from
+15%to +13% - Fire Rate reduced from
+32%to +30%
Spirit Burn
- No longer hits enemies in a 12m radius, only affects primary target now
- Changed from the cooldown being on the item to being target based
- Removed half cooldown against NPC
- Explosion damage reduced from
110to 50
Suppressor
- Duration reduced from
5sto 4.5s
Tankbuster
- No longer procs off of items
Heroes
Apollo
Riposte base stun duration increased from 0.6sto 0.8sRiposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
Billy
Rising Ram T3 reduced from 8% Max Health to 7%
Calico
Ava T2 reduced from +45% Move Speed to +40% Ava T3 reduced from +20% damage amp to +18%
Celeste
Shining Wonder radius increased from 16.5mto 17.5mShining Wonder damage increased by 10% Shining Wonder buffer duration increased from 3sto 3.25s
Doorman
- Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
- Call Bell Charge Time increased from
6sto 7s - Doorway duration reduced from
20sto 15s - Doorway T1 duration increased from
+15sto +20s - Doorway T3 range reduced from
+45mto +40m - Luggage Cart damage reduced from
80to 60 - Luggage Cart T1 increased from +60 Damage to +80
- Luggage Cart range reduced from
25mto 20m - Luggage Cart T2 increased from +20m Cast Range to +25m
Drifter
Rend spirit scaling reduced from 1.8to 1.7Rend T3 silence duration reduced from 2.3sto 2s
Dynamo
Singularity cooldown reduced from 265sto 250s
Haze
Sleep Dagger wake up time spirit scaling reduced from 0.003to 0.002Sleep Dagger damage spirit scaling reduced from 2.8to 2.2Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks” Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up” Fixation T3 reduced from +0.14 per Stack to +0.11 Fixation T3 now also scales with Weapon Damage (0.0003)
Ivy
Stone Form T3 spirit scaling reduced from +1.7to +1.5
Kelvin
Frozen Shelter cooldown reduced from 195sto 185s
Lady Geist
Life Drain changed from 75% Damage to Heal to 100% Life Drain DPS reduced to provide the same effective heal as before but with less DPS Malice Damage amplification reduced from 8%to 7%Malice T3 increased from +7% Damage Amp to +8%
Mina
Sanguine Retreat recast time increased from 3.5sto 4sSanguine Retreat T3 cast range increased from +3mto +4m
Mirage
Fire Scarabs duration reduced from 7sto 5sFire Scarabs T2 reduced from +2 Charges to +1 Charge Fire Scarabs T2 now also increases duration by 2s Dust Devil T3 no longer increases Lift Duration by +0.3s - Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Mo & Krill
Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately Combo now lets you cast items while using it
Paige
Rallying Charge cooldown reduced from 220sto 210s
Pocket
Flying Cloak T3 reduced from -11s Cooldown to -10s Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
Shiv
- Stamina regen increased from
5.5sto 6s Killing Blow recast window reduced from 20sto 16s
Silver
- Gun falloff range reduced from 20m->46m to 17m→42m
Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives) Lycan Curse precast time increased from 0.2to 0.3Lycan Curse precast movespeed reduced from 7.6mto 2.5mLycan Curse T1 reduced from +20% Resists to +15%
Venator
- Sprint speed reduced from
1.5mto 1m - Bullet falloff range reduced from 20m-51m to 18m-47m
Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately Ira Domini blessed stakes damage increased from 100to 115
Viscous
Splatter damage reduced from 70to 55Splatter spirit ratio reduced from 0.8to 0.7Splatter base bounce count increased from 1to 2Splatter T3 bounce count reduced from +2to +1The Cube T3 reduced from -25s Cooldown to -20s Puddle Punch slow duration reduced from 4sto 3sPuddle Punch slow increased from -20%to -30%Puddle Punch cooldown reduced from 24sto 21sGoo Ball T2 increased from +10% Resists to +20%
Yamato
Flying Slash T2 reduced from +40 Spirit Power to +35 Flying Slash T3 charges from +2to +1Flying Slash T3 Charge Time increased from 4sto 5s