Update 6779 (no patch notes)

13 October 2026, game build 6779

Game files

63 entries in 14 of the game's data files changed since build 6774. These are the files as the game reads them, so they show changes the notes may not mention.

  • abilities.vdata 12 entries
  • heroes.vdata 1 entry
  • misc.vdata 1 entry
  • regions.txt 1 entry
  • tagged_sounds/ 18 entries in 2 files, 1 new
  • talker/ 30 entries in 8 files, 4 new
See every changed line

Map changes

Read from the game files, compared with build 6769.

Update 6779 changed how parts of the map play: 2 gameplay objects changed, 14 changes alter where you can move and 3 larger areas were rebuilt. Below, the changes are in order of how much they matter, each with the map before and after.

This write-up is made automatically from the game files. Positions, shapes and values are exactly what the files say; settings are shown under the game's own names (like guard_boss_name), since the files do not say what each one does in a match.

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Gameplay objects

Objects the game itself defines: jump pads, ziplines, camps, crates and the like. What is listed is what changed in their data.

1

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Game object citadel_breakable_prop, economy

  • moved 2 m west 18, 10, -106 m
  • moved 2 m west 16, 10, -106 m
2 × Breakable crate moved, after update 6779 2 × Breakable crate moved, before (update 6769) 6769 6779

Where you can move

Changes to the collision: the walls, floors and edges you bump into, from the game's own collision data.

2

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Movement, changes where you can move; 61k triangles added; 4k removed; simple prop painted, simple generic a, concrete architecture

A larger area was rebuilt here: 61k triangles in, 4k out. The collision changed with it, so walking, jumping and cover around it work differently.

Large rework, after update 6779 Large rework, before (update 6769) 6769 6779

Link to this change

3

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Movement, changes where you can move; 12k triangles added; 1k removed; stone tile mansion, simple generic a, ceiling lamp illum

A larger area was rebuilt here: 12k triangles in, 1k out. The collision changed with it, so walking, jumping and cover around it work differently.

Medium rework, after update 6779 Medium rework, before (update 6769) 6769 6779

Link to this change

4

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Movement, changes where you can move; 41 triangles added; 57 removed; voting machine button sapphire

This spot was reshaped: 41 triangles in, 57 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6779 Tiny rework, before (update 6769) 6769 6779

Link to this change

5

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Movement, changes where you can move; 34 triangles added; 11 removed; voting machine button, wood varnished

This spot was reshaped: 34 triangles in, 11 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6779 Tiny rework, before (update 6769) 6769 6779

Link to this change

6

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

7

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

8

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

9

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

10

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

11

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

12

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

13

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

14

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

15

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Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6779 Invisible collision changed, before (update 6769) 6769 6779

Link to this change

What looks different

Larger changes you can see where the collision stayed the same: they look different but play as before.

16

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Visual only, 3k triangles added; 3k removed; mushroom

A larger area was rebuilt here: 3k triangles in, 3k out. The collision stayed the same, so it plays as before.

Medium rework, after update 6779 Medium rework, before (update 6769) 6769 6779

Link to this change

Smaller changes

671 small visual changes. Open a group to see them; each opens in the map viewer.

Added271
Removed242
Reshaped158