Map changes in build 6728

1 October 2026, game build 6728

Game files

113 entries in 42 of the game's data files changed since build 6726. These are the files as the game reads them, so they show changes the notes may not mention.

  • heroes.vdata 68 entries
  • npc_units.vdata 4 entries
  • ping_targets.vdata 2 entries
  • ping_wheel_messages.vdata 1 entry
  • talker/ 38 entries in 38 files
See every changed line

Map changes

Read from the game files, compared with build 6726.

Update 6728 changed how parts of the map play: 1 change alters where you can move and 1 larger area was rebuilt. Below, the changes are in order of how much they matter, each with the map before and after.

This write-up is made automatically from the game files. Positions, shapes and values are exactly what the files say; settings are shown under the game's own names (like guard_boss_name), since the files do not say what each one does in a match.

Show the changes as

Where you can move

Changes to the collision: the walls, floors and edges you bump into, from the game's own collision data.

Movement, changes where you can move; 170 triangles added; 8k removed; newspaper stack01a, simple

A larger area was rebuilt here: 170 triangles in, 8k out. The collision changed with it, so walking, jumping and cover around it work differently.

Medium rework, after update 6728 Medium rework, before (update 6726) 6726 6728

Link to this change

Smaller changes

545 small visual changes. Open a group to see them; each opens in the map viewer.

Added200
Removed219
Reshaped126