Map changes in build 6726

30 September 2026, game build 6726

Game files

44 entries in 10 of the game's data files changed since build 6723. These are the files as the game reads them, so they show changes the notes may not mention.

  • abilities.vdata 3 entries
  • generic_data.vdata 2 entries
  • heroes.vdata 7 entries
  • new_settings.vdata 3 entries
  • npc_units.vdata 4 entries
  • ping_targets.vdata 2 entries
  • soundmixers.txt 1 entry
  • talker/ 2 entries in 2 files
  • tools/ 20 entries
See every changed line

Map changes

Read from the game files, compared with build 6723.

Update 6726 changed how parts of the map play: 7 changes alter where you can move and 2 larger areas were rebuilt. Below, the changes are in order of how much they matter, each with the map before and after.

This write-up is made automatically from the game files. Positions, shapes and values are exactly what the files say; settings are shown under the game's own names (like guard_boss_name), since the files do not say what each one does in a match.

Show the changes as

Where you can move

Changes to the collision: the walls, floors and edges you bump into, from the game's own collision data.

Movement, changes where you can move; 350 triangles added; 752 removed; metal factory, park wall, simple wood a

This spot was reshaped: 350 triangles in, 752 out. The collision changed with it, so walking, jumping and cover around it work differently.

Small rework, after update 6726 Small rework, before (update 6723) 6723 6726

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6726 Invisible collision changed, before (update 6723) 6723 6726

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6726 Invisible collision changed, before (update 6723) 6723 6726

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6726 Invisible collision changed, before (update 6723) 6723 6726

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6726 Invisible collision changed, before (update 6723) 6723 6726

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6726 Invisible collision changed, before (update 6723) 6723 6726

Link to this change

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6726 Invisible collision changed, before (update 6723) 6723 6726

Link to this change

What looks different

Larger changes you can see where the collision stayed the same: they look different but play as before.

Visual only, 11k triangles added; 11k removed; metal painted trim, stone tile

A larger area was rebuilt here: 11k triangles in, 11k out. The collision stayed the same, so it plays as before.

Medium rework, after update 6726 Medium rework, before (update 6723) 6723 6726

Link to this change

Visual only, 5k removed; pigeon

Geometry was taken out here: a larger structure. The collision stayed the same, so it plays as before.

Medium structure removed, after update 6726 Medium structure removed, before (update 6723) 6723 6726

Link to this change

Smaller changes

521 small visual changes. Open a group to see them; each opens in the map viewer.

Added215
Removed194
Reshaped112