11-21-2025 Update
21 November 2025, posted by IceFrog on Steam
Patch notes
Valve's own words, as posted on Steam. Values that changed are shown as old → new. Hover an item or ability icon for its card: that card shows today's values, from deadlock-api.com, not the values at this update.
ParadoxViscousCapacitorBebopIvyLashPaigeShivExpress ShotCalicoDoormanHollidayWardenYamatoKelvinMinaMirageSinclairScourgeSpirit ShieldingSilence WaveFocus LensCurseAbramsDynamoPocketSpellslingerSpiritual OverflowEcho ShardMystic ShotTesla BulletsShadow WeaveReactive BarrierWeapon ShieldingBillyDrifterInfernusMcGinnisSevenWraithSinner's SacrificeWeapon Investment BonusesVitality Investment BonusesSpirit Investment BonusesNoteEnchanter's EmblemCompress CooldownSuperior CooldownTranscendent CooldownGolden StatueHeadshot BoosterHigh Velocity RoundsSplit ShotOpening RoundsBlood TributeCultist SacrificeWeighted ShotsWarp StoneEscalating ResilienceLucky ShotGlass CannonCrippling HeadshotSilencerMajestic LeapCheat DeathInhibitorSpellbreakerBullet Resist ShredderMystic VulnerabilitySpirit SapDecaySpirit SnatchLady GeistMo & KrillVyper
General
- Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
- They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
- Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
- Amount of souls in the flying orb that can be secured/denied reduced from
50%to 40% - Very small tweaks to the secure/deny lag calculation to improve it
- Increased trooper range to be considered in range for souls to drop from
35mto 45m - Medic troopers no longer have a passive healing pulse ability
- Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
- Starting souls count increased from
400to 600 - Trooper bounty values increased by 10%
- Trooper bounty split ratios updated from
1/0.65/0.28/0.15/0.12/0.08to 1/0.54/0.36/0.25/0.2/0.16 - Reworked the position of your player camera and various details that affect visibility around your hero
- Neutrals bounty increased by 10%
- Neutrals HP increased by +15%
- Small neutrals damage +15%
- Small neutral camps respawn time 180s to 120s
- Medium neutrals spirit resist from
30%to 40% - Medium neutrals damage increased by 25%
- Hard neutrals spirit resist increased from
35%to 50% - Hard neutrals damage increased by 30%
Sinner's Sacrifice
- Return damage increased from
60to 80
- Minimum unsecured gold to drop increased from
100to 150 - Sprint/Out of Combat regen timer against neutrals increased from
0.5sto 2.5s (takes longer to start sprinting/regening) - Reduced all AP damage upgrades by 10%
- Base gun damage and gun damage growth increased by 10% (excluding Paige)
- Headshot multiplier reduced from
1.8xto 1.65x
Weapon Investment Bonuses
- Now grants an additional +20% Weapon Damage at 4800 souls spent
Vitality Investment Bonuses
- Now grants an additional +12% Bonus Health at 4800 souls spent
Spirit Investment Bonuses
- Now grants an additional +20 Spirit Power at 4800 souls spent
- Added a UI highlight to 4800 reward row of the investment bonuses
- Initial wall jump now costs 0.25 stamina
- Stamina regen rate reduced by 5% (5s to 5.25s)
- After 35 minutes all troopers gain +50% HP.
- Guardians HP increased from
3500to 4250 HP - Walker HP increased by 40%
- Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
- Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
- Walker stomp cooldown reduced from
10sto 6s - Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
- Walker fireballs radius from
5mto 6m - Walker fireballs debuff now lingers for 4s
- Walker fireballs now reduce bullet and spirit resistance by 10%
- Walker area in mid lane adjusted
- Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
- Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
Note
- The Walker resistance change used to be in the client a couple months ago, but it got bugged.
- Base slot count increased from
8to 9 and Flex slot count reduced from4to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians" - Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
- Mid Boss base health increased from
13000to 14000 - Mid Boss health growth per minute increased from
200to 230 - Team that kills Mid Boss gets +2 permanent buffs for each player
- Dropping / Throwing the Urn now causes Parry to go on CD
- Soul Urn no longer grants +1 AP to the person dropping it off
- Soul Urn now provides 4 Permanent Buffs to the person dropping it off
- Added two levels at 47k and 49k to let you get all ability upgrades
- Jump Pad stun window increased from
0.6sto 0.9s - When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
- Subsequent CC reduction increased from
7%/21%to 8/24% - Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
- Gun Buff ammo increased from 20->60% to 35->70%
- Gun Buff now reloads your ammo on pickup
- Casting Buff spirit power increased from 15>40 to 15->65
- Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
- Movement Buff stamina from 1->4 to 2->4
- Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
- Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
Items
Cooldown Reduction Changes:
Enchanter's Emblem
- Cooldown Reduction reduced from
+7%to +5%
Compress Cooldown
- Cooldown Reduction reduced from
+22%to +18%
Superior Cooldown
- Cooldown Reduction reduced from
+25%to +20%
Transcendent Cooldown
- Cooldown Reduction reduced from
+30%to +25%
Spellslinger
- Cooldown Reduction reduced from
+12%to +6%
Spiritual Overflow
- Cooldown Reduction reduced from
+20%to +12%
Echo Shard
- No longer grants +5% Cooldown Reduction
Scourge
- Cooldown Reduction reduced from
+6%to +4%
Golden Statue
- Cooldown Reduction reduced from
0.75/1.0/1.5%to 0.5/0.75/1%
Headshot Booster
- Cooldown increased from
8to 9
High Velocity Rounds
- Bullet Velocity increased from
+45%to +50% (affects upgrades)
Split Shot
- Cooldown increased from
14sto 32s
Mystic Shot
- Proc damage reduced from
45to 40 - Spirit power scaling increased from
0.75to 0.8
Opening Rounds
- Spirit Power increased from
+7to +8
Blood Tribute
- Debuff Resistance reduced from
+50%to +40%
Cultist Sacrifice
- Now provides Weapon Damage instead of Fire Rate
- Toxic Bullets duration increased from
3sto 4s
Express Shot
- Weapon Damage now scales with boons (+2)
- Weapon Damage reduced from
185%to 170% - Secondary Fire Weapon Damage now scales with boons (+1)
- Secondary Fire Weapon Damage reduced from
75%to 45% - Ammo consumed increased from
30%to 40%
Weighted Shots
- Weapon Damage increased from
+30%to +35%
Warp Stone
- Bullet Resist reduced from
35%to 30%
Escalating Resilience
- Bonus Health reduced from
125to 100
Tesla Bullets
- Shock damage reduced from
40to 33 - Shock damage spirit power growth increased from
0.14to 0.19
Capacitor
- Shock damage reduced from
50to 43 - Shock damage spirit power growth increased from
0.14to 0.19 - No longer dispels buffs (moved to Curse)
- Cooldown reduced from
60sto 50s - Slow duration reduced from
5sto 4s (75%->0%) - Slow debuff now prevents stamina usage and silences movement abilities
Shadow Weave
- Reveal distance reduced from
20mto 18m - Full invisibility distance reduced from
50mto 30m
Lucky Shot
- Damage reduced from
125%to 110%
Glass Cannon
- Max Health reduced from
-10%to -13%
Crippling Headshot
- Healing Reduction increased from
-30%to -35%
Spiritual Overflow
- Fire Rate increased from
+30%to +35%
Spellslinger
- Fire Rate per stack increased from
10%to 12%
Silencer
- Spirit Resist increased from
14%to 15%
Reactive Barrier
- Cooldown increased from
26sto 40s - Duration reduced from
12sto 10s
Spirit Shielding
- Cooldown increased from
35sto 45s - Damage threshold increased from
175to 225 - Duration reduced from
8sto 7s
Weapon Shielding
- Cooldown increased from
35sto 45s - Duration reduced from
8sto 7s
Majestic Leap
- Cooldown increased from
32sto 34s
Cheat Death
- Removes all non-stun debuffs on proc
Inhibitor
- Healing Reduction increased from
-35%to -40%
Spellbreaker
- Cooldown reduced from
10sto 9s
Bullet Resist Shredder
- Bullet Resist Reduction reduced from
13%to 12%
Mystic Vulnerability
- Duration increased from
6sto 7s
Spirit Sap
- Cooldown reduced from
35sto 25s (matches Focus Lens)
Decay
- Healing Reduction increased from
-40%to -45%
Silence Wave
- No longer upgrades from Spirit Sap
- No longer reduces Spirit Resistance or Spirit Power
- Now deals 100 Impact Damage (0.3 spirit power growth)
Spirit Snatch
- Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Focus Lens
- Now builds from Spirit Sap
- Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
- Fire Rate reduced from
+16to +13
Curse
- Now dispels buffs
- Cooldown increased from
45sto 55s - Weapon Damage reduced from
20%to 15%
Echo Shard
- Now grants +5% Ability Range (no longer has the +5% CD Reduction)
Scourge
- Max Health damage per second increased from
3.25%to 3.5% - Cooldown reduced from
38sto 35s
Heroes
Abrams
Shoulder Charge cooldown reduced from 37sto 33sShoulder Charge T3 reduced from -22s Cooldown to -18s Seismic Impact T3 duration increased from 3sto 4s
Bebop
- Health growth reduced from
54to 46 Exploding Uppercut cooldown increased from 19sto 22sExploding Uppercut spirit scaling increased from 0.49to 0.6Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s"to "On Cast: +5 m/s for 3s". Multiple instances stack independently.- Hyperbeam DPS reduced from
190to 160 - Hyperbeam T2 increased from
+90to +120
Billy
Rising Ram T2 increased from +25% Weapon Damage to +35% Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
Calico
- Clip size increased from
10to 12 - Reload time increased from
2.5sto 2.6s Gloom Bombs cooldown increased from 12sto 14sReturn To Shadows T3 Damage Amp reduced from +24%to +18%Return To Shadows T3 duration increased from 5sto 6s
Doorman
- Base regen from
2to 1 - Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
- Call Bell explosion damage reduced from
60to 55 - Call Bell T2 explosion damage reduced from
+50to +45 - Call Bell impact damage spirit scaling increased from
0.7to 1.0
Drifter
Rend cooldown reduced from 15sto 13s- Base regen increased from
2.5to 3.5
Dynamo
- Base regen increased from
2to 2.5 Kinetic Pulse range increased from 15mto 20mKinetic Pulse cooldown reduced from 26sto 22s
Holliday
- Base regen reduced from
2.0to 1.0 - Base bullet growth reduced from
1.23to 1.04 - Base damage reduced from
22to 18 Bounce Pad damage reduced from 80to 60- Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Infernus
Afterburn buildup is now 10% slower on body shots Napalm T3 damage amp reduced from +20%to +17%
Ivy
- Kudzu Bomb damage reduced from
50to 40 - Kudzu Bomb spirit scaling increased from
0.56to 0.65 Stone Form cooldown reduced from 42sto 37s- Watcher’s Covenant bullet lifesteal increased from
10%to 15% Air Drop damage penalty for ally you are carrying reduced from -50%to -30%Air Drop cast range increased from 12mto 14m
Kelvin
- Bullet Velocity reduced from
254to 160 Frost Grenade base damage reduced from 74to 60Frozen Shelter T2 changed from "-45s Cooldown"to "+1s Duration"Frozen Shelter duration reduced from 5.5sto 5s
Lash
Grapple cooldown reduced from 42sto 35sFlog heal vs heroes increased from 50%to 60%Flog damage increased from 60to 65Flog cooldown reduced from 26sto 24Flog T2 increased from -14sto -12sDeath Slam cooldown reduced from 155sto 145s
Lady Geist
Soul Exchange T3 radius increased from 15mto 25m
Mina
Sanguine Retreat cooldown increased from 30sto 32sSanguine Retreat no longer resets air jump and dash limits Love Bites cooldown increased from 7sto 8sLove Bites T3 from -1 Stamina to -2
McGinnis
- Mini Turrets health per boon increased from
10to 13 Spectral Wall speed increased by 10%
Mirage
Fire Scarabs Max Health steal increased from 37to 45Traveler can now target friendly objectives Traveler cooldown reduced from 160sto 145sTraveler T1 now also reduces cooldown by 25s
Mo & Krill
- Health Regen reduced from
3to 1
Paige
- Bullet damage growth reduced from
0.66to 0.52 - Defend and Fight! barrier reduced from
200to 150 - Defend and Fight! duration reduced from
7sto 5s - Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
- Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
- Defend and Fight! T2 now also grants +2s Duration
Paradox
- Base regen reduced from
2.0to 1.0 - Bullet damage growth reduced from
0.27to 0.22 - Base health reduced from
700to 650 - Health per boon reduced from
47to 45 Pulse Grenade damage reduced from 40to 35Pulse Grenade spirit scaling increased from 0.43to 0.55- Fixed a bug where you could airdash further then expected with Kinetic Carbine
Pocket
- Base regen reduced from
2to 1 Flying Cloak damage reduced from 85to 70Flying Cloak T2 increased from +75to +85
Seven
Lightning Ball radius increased from 3.5mto 4.25m- Crit reduction increased from
25%to 35%
Shiv
- Alt fire knockback reduced by 10%
- Alt fire ammo cost increased from
2to 3 Killing Blow Rage Damage Bonus reduced from 17%to 15%Killing Blow T2 Rage Damage bonus reduced from 8%to 6%Killing Blow Rage state now causes your alt fire knockback to push you a little further - Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Sinclair
- Health reduced from
700to 650 - Regen reduced from
3to 2 Spectral Assistant total swaps allowed increased from 1to 2Audience Participation cooldown reduced from 50%to 40%
Viscous
Splatter cooldown increased from 21sto 30sSplatter T1 changed from "-6s Cooldown"to "+40 Damage and +1m Radius"Splatter T2 changed from "+45 Damage and +1m Radius"to "-12s Cooldown"Splatter T3 now also increases spirit scaling by 0.4 The Cube duration reduced from 4sto 3sThe Cube regen increased from 30to 40The Cube T2 now also increases duration by +1s
Vyper
- Health per boon increased from
33to 35
Warden
- Bullet damage increased from
16.2to 16.6 - Bullet damage growth increased from
0.44to 0.48 - Health regen reduced from
3to 2 Alchemical Flask radius reduced from 6.5mto 5.5mAlchemical Flask T2 now also grants +1m
Wraith
Card Trick base damage increased from 55to 60Project Mind cooldown reduced from 48sto 42s
Yamato
- Base regen reduced from
2.0to 1.0 Power Slash low charge damage from 40%to 30%Power Slash medium charge damage from 60%to 50%Crimson Slash cooldown increased from 11.5sto 15sCrimson Slash T3 increased from -5.75s Cooldown to -9s